Searched defs:PhysicalDeviceMeshShaderFeaturesNV (Results 1 – 2 of 2) sorted by relevance
46812 struct PhysicalDeviceMeshShaderFeaturesNV struct46814 using NativeType = VkPhysicalDeviceMeshShaderFeaturesNV;46816 static const bool allowDuplicate = false;46817 static VULKAN_HPP_CONST_OR_CONSTEXPR StructureType structureType =46822 PhysicalDeviceMeshShaderFeaturesNV( VULKAN_HPP_NAMESPACE::Bool32 taskShader_ = {}, in PhysicalDeviceMeshShaderFeaturesNV() function46831 …PhysicalDeviceMeshShaderFeaturesNV( VkPhysicalDeviceMeshShaderFeaturesNV const & rhs ) VULKAN_HPP_… in PhysicalDeviceMeshShaderFeaturesNV() function46842 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceMeshShaderFeaturesNV const *>( &rhs … in operator =()46847 PhysicalDeviceMeshShaderFeaturesNV & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()46853 …eshShaderFeaturesNV & setTaskShader( VULKAN_HPP_NAMESPACE::Bool32 taskShader_ ) VULKAN_HPP_NOEXCEPT in setTaskShader()46859 …eshShaderFeaturesNV & setMeshShader( VULKAN_HPP_NAMESPACE::Bool32 meshShader_ ) VULKAN_HPP_NOEXCEPT in setMeshShader()[all …]
72636 struct PhysicalDeviceMeshShaderFeaturesNV struct72638 using NativeType = VkPhysicalDeviceMeshShaderFeaturesNV;72640 static const bool allowDuplicate = false;72641 …NST_OR_CONSTEXPR StructureType structureType = StructureType::ePhysicalDeviceMeshShaderFeaturesNV;72644 …VULKAN_HPP_CONSTEXPR PhysicalDeviceMeshShaderFeaturesNV( VULKAN_HPP_NAMESPACE::Bool32 taskShader_ … in PhysicalDeviceMeshShaderFeaturesNV() function72655 …PhysicalDeviceMeshShaderFeaturesNV( VkPhysicalDeviceMeshShaderFeaturesNV const & rhs ) VULKAN_HPP_… in PhysicalDeviceMeshShaderFeaturesNV() function72665 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceMeshShaderFeaturesNV const *>( &rhs … in operator =()72670 …HPP_CONSTEXPR_14 PhysicalDeviceMeshShaderFeaturesNV & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()72676 …eshShaderFeaturesNV & setTaskShader( VULKAN_HPP_NAMESPACE::Bool32 taskShader_ ) VULKAN_HPP_NOEXCEPT in setTaskShader()72682 …eshShaderFeaturesNV & setMeshShader( VULKAN_HPP_NAMESPACE::Bool32 meshShader_ ) VULKAN_HPP_NOEXCEPT in setMeshShader()[all …]