Searched defs:PhysicalDeviceShaderAtomicFloatFeaturesEXT (Results 1 – 2 of 2) sorted by relevance
51229 struct PhysicalDeviceShaderAtomicFloatFeaturesEXT struct51231 using NativeType = VkPhysicalDeviceShaderAtomicFloatFeaturesEXT;51233 static const bool allowDuplicate = false;51234 static VULKAN_HPP_CONST_OR_CONSTEXPR StructureType structureType =51238 VULKAN_HPP_CONSTEXPR PhysicalDeviceShaderAtomicFloatFeaturesEXT( in PhysicalDeviceShaderAtomicFloatFeaturesEXT() function51268 …PhysicalDeviceShaderAtomicFloatFeaturesEXT( VkPhysicalDeviceShaderAtomicFloatFeaturesEXT const & r… in PhysicalDeviceShaderAtomicFloatFeaturesEXT() function51281 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderAtomicFloatFeaturesEXT const *… in operator =()51286 PhysicalDeviceShaderAtomicFloatFeaturesEXT & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()51293 …ufferFloat32Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat32Atomics()51300 …rFloat32AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat32AtomicAdd()[all …]
80578 struct PhysicalDeviceShaderAtomicFloatFeaturesEXT struct80580 using NativeType = VkPhysicalDeviceShaderAtomicFloatFeaturesEXT;80582 static const bool allowDuplicate = false;80583 …ONSTEXPR StructureType structureType = StructureType::ePhysicalDeviceShaderAtomicFloatFeaturesEXT;80586 …VULKAN_HPP_CONSTEXPR PhysicalDeviceShaderAtomicFloatFeaturesEXT( VULKAN_HPP_NAMESPACE::Bool32 shad… in PhysicalDeviceShaderAtomicFloatFeaturesEXT() argument80617 …PhysicalDeviceShaderAtomicFloatFeaturesEXT( VkPhysicalDeviceShaderAtomicFloatFeaturesEXT const & r… in PhysicalDeviceShaderAtomicFloatFeaturesEXT() function80627 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderAtomicFloatFeaturesEXT const *… in operator =()80632 …TEXPR_14 PhysicalDeviceShaderAtomicFloatFeaturesEXT & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()80639 …ufferFloat32Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat32Atomics()80646 …rFloat32AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat32AtomicAdd()[all …]