Searched defs:PhysicalDeviceShaderFloat16Int8Features (Results 1 – 2 of 2) sorted by relevance
52051 struct PhysicalDeviceShaderFloat16Int8Features struct52053 using NativeType = VkPhysicalDeviceShaderFloat16Int8Features;52055 static const bool allowDuplicate = false;52056 static VULKAN_HPP_CONST_OR_CONSTEXPR StructureType structureType =52061 PhysicalDeviceShaderFloat16Int8Features( VULKAN_HPP_NAMESPACE::Bool32 shaderFloat16_ = {}, in PhysicalDeviceShaderFloat16Int8Features() function52070 …PhysicalDeviceShaderFloat16Int8Features( VkPhysicalDeviceShaderFloat16Int8Features const & rhs ) V… in PhysicalDeviceShaderFloat16Int8Features() function52082 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderFloat16Int8Features const *>( … in operator =()52087 PhysicalDeviceShaderFloat16Int8Features & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()52094 setShaderFloat16( VULKAN_HPP_NAMESPACE::Bool32 shaderFloat16_ ) VULKAN_HPP_NOEXCEPT in setShaderFloat16()52101 setShaderInt8( VULKAN_HPP_NAMESPACE::Bool32 shaderInt8_ ) VULKAN_HPP_NOEXCEPT in setShaderInt8()[all …]
82117 struct PhysicalDeviceShaderFloat16Int8Features struct82119 using NativeType = VkPhysicalDeviceShaderFloat16Int8Features;82121 static const bool allowDuplicate = false;82122 …R_CONSTEXPR StructureType structureType = StructureType::ePhysicalDeviceShaderFloat16Int8Features;82125 …VULKAN_HPP_CONSTEXPR PhysicalDeviceShaderFloat16Int8Features( VULKAN_HPP_NAMESPACE::Bool32 shaderF… in PhysicalDeviceShaderFloat16Int8Features() function82136 …PhysicalDeviceShaderFloat16Int8Features( VkPhysicalDeviceShaderFloat16Int8Features const & rhs ) V… in PhysicalDeviceShaderFloat16Int8Features() function82146 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderFloat16Int8Features const *>( … in operator =()82151 …ONSTEXPR_14 PhysicalDeviceShaderFloat16Int8Features & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()82157 …6Int8Features & setShaderFloat16( VULKAN_HPP_NAMESPACE::Bool32 shaderFloat16_ ) VULKAN_HPP_NOEXCEPT in setShaderFloat16()82163 …Float16Int8Features & setShaderInt8( VULKAN_HPP_NAMESPACE::Bool32 shaderInt8_ ) VULKAN_HPP_NOEXCEPT in setShaderInt8()[all …]