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1 // Copyright 2021 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "ShaderModuleMock.h"
16 
17 namespace dawn_native {
18 
ShaderModuleMock(DeviceBase * device)19     ShaderModuleMock::ShaderModuleMock(DeviceBase* device) : ShaderModuleBase(device) {
20         ON_CALL(*this, DestroyImpl).WillByDefault([this]() {
21             this->ShaderModuleBase::DestroyImpl();
22         });
23     }
24 
Create(DeviceBase * device,const char * source)25     ResultOrError<Ref<ShaderModuleMock>> ShaderModuleMock::Create(DeviceBase* device,
26                                                                   const char* source) {
27         ShaderModuleMock* mock = new ShaderModuleMock(device);
28 
29         ShaderModuleWGSLDescriptor wgslDesc;
30         wgslDesc.source = source;
31         ShaderModuleDescriptor desc;
32         desc.nextInChain = &wgslDesc;
33 
34         ShaderModuleParseResult parseResult;
35         DAWN_TRY(ValidateShaderModuleDescriptor(device, &desc, &parseResult, nullptr));
36         DAWN_TRY(mock->InitializeBase(&parseResult));
37         return AcquireRef(mock);
38     }
39 
40 }  // namespace dawn_native
41