1 // Copyright 2021 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #include "ShaderModuleMock.h" 16 17 namespace dawn_native { 18 ShaderModuleMock(DeviceBase * device)19 ShaderModuleMock::ShaderModuleMock(DeviceBase* device) : ShaderModuleBase(device) { 20 ON_CALL(*this, DestroyImpl).WillByDefault([this]() { 21 this->ShaderModuleBase::DestroyImpl(); 22 }); 23 } 24 Create(DeviceBase * device,const char * source)25 ResultOrError<Ref<ShaderModuleMock>> ShaderModuleMock::Create(DeviceBase* device, 26 const char* source) { 27 ShaderModuleMock* mock = new ShaderModuleMock(device); 28 29 ShaderModuleWGSLDescriptor wgslDesc; 30 wgslDesc.source = source; 31 ShaderModuleDescriptor desc; 32 desc.nextInChain = &wgslDesc; 33 34 ShaderModuleParseResult parseResult; 35 DAWN_TRY(ValidateShaderModuleDescriptor(device, &desc, &parseResult, nullptr)); 36 DAWN_TRY(mock->InitializeBase(&parseResult)); 37 return AcquireRef(mock); 38 } 39 40 } // namespace dawn_native 41