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Searched defs:animation (Results 1 – 19 of 19) sorted by relevance

/third_party/skia/modules/androidkit/src/
DSkottieAnimation.cpp21 auto animation = Animation::Builder().make(cstr, strlen(cstr)); in Animation_Create() local
31 const auto* animation = reinterpret_cast<const Animation*>(native_animation); in Animation_GetDuration() local
36 const auto* animation = reinterpret_cast<const Animation*>(native_animation); in Animation_GetFrameCnt() local
41 const auto* animation = reinterpret_cast<const Animation*>(native_animation); in Animation_GetWidth() local
46 const auto* animation = reinterpret_cast<const Animation*>(native_animation); in Animation_GetHeight() local
51 if (auto* animation = reinterpret_cast<Animation*>(native_animation)) { in Animation_SeekFrame() local
57 if (auto* animation = reinterpret_cast<Animation*>(native_animation)) { in Animation_SeekTime() local
63 const auto* animation = reinterpret_cast<const Animation*>(native_animation); in Animation_Render() local
/third_party/skia/modules/canvaskit/tests/
Dskottie.spec.js38 const animation = CanvasKit.MakeManagedAnimation(promises[1], { constant
74 const animation = CanvasKit.MakeManagedAnimation(promises[0]); constant
106 const animation = CanvasKit.MakeManagedAnimation(lottie, null, null, mockSoundMap); constant
152 const animation = CanvasKit.MakeManagedAnimation(json, null, null, null, logger); constant
173 const animation = CanvasKit.MakeManagedAnimation(json, null, null, null, logger); constant
204 const animation = CanvasKit.MakeManagedAnimation(json, null, null, null, logger); constant
280 const animation = CanvasKit.MakeManagedAnimation(json, null, '__'); constant
/third_party/skia/modules/skottie/fuzz/
DFuzzSkottieJSON.cpp16 auto animation = skottie::Animation::Make(&stream); in FuzzSkottieJSON() local
/third_party/jsframework/runtime/main/app/
Dbundle.ts176 const animation = page.requireModule('animation'); constant
/third_party/skia/modules/skottie/src/
DSkottieTest.cpp37 auto animation = Animation::Make(&stream); in DEF_TEST() local
254 auto animation = skottie::Animation::Builder() in DEF_TEST() local
387 auto animation = skottie::Animation::Builder() in DEF_TEST() local
788 auto animation = in DEF_TEST() local
825 auto animation = make_animation(single_asset, multi_asset, false); in DEF_TEST() local
847 auto animation = make_animation(single_asset, multi_asset, true); in DEF_TEST() local
/third_party/skia/bench/
DSKPAnimationBench.cpp13 sk_sp<Animation> animation, bool doLooping) in SKPAnimationBench()
Dnanobench.cpp856 sk_sp<SKPAnimationBench::Animation> animation = in rawNext() local
/third_party/skia/tools/
Dskottie2movie.cpp67 auto animation = skottie::Animation::Builder() in main() local
/third_party/skia/experimental/skottiekit/
Dskottiekit_bindings.cpp111 auto animation = skottie::Animation::Builder() in Make() local
192 ManagedAnimation(sk_sp<skottie::Animation> animation, in ManagedAnimation()
/third_party/skia/platform_tools/android/apps/skottie/skottielib/src/main/java/org/skia/skottie/
DSkottieView.java138 SkottieAnimation animation; in setSourceHelper() local
DSkottieRunner.java90 public void updateAnimationSurface(Animatable animation, SurfaceTexture surfaceTexture, in updateAnimationSurface()
/third_party/skia/modules/canvaskit/
Dskottie_bindings.cpp161 auto animation = skottie::Animation::Builder() in Make() local
272 ManagedAnimation(sk_sp<skottie::Animation> animation, in ManagedAnimation()
/third_party/skia/tools/fm/
Dfm.cpp207 static void init(Source* source, sk_sp<skottie::Animation> animation) { in init()
476 if (sk_sp<skottie::Animation> animation = skottie::Animation::Builder() in main() local
/third_party/weex-loader/deps/weex-styler/lib/
Dvalidator.js1082 function parseSimpleAnimation(style, animation) { argument
2338 animation: { property
2347 animation: ANIMATION_VALIDATOR, property
2816 animation:{ property
/third_party/skia/third_party/externals/libwebp/examples/
Dwebpinfo.c1000 const int animation = !!(webp_info->feature_flags_ & ANIMATION_FLAG); in Validate() local
/third_party/skia/dm/
DDMSrcSink.cpp1205 auto animation = skottie::Animation::Builder(flags) in draw() local
/third_party/typescript/tests/lib/
Dlib.d.ts4721 animation: string; property
/third_party/typescript/src/lib/
Ddom.generated.d.ts2845 animation: string; property
/third_party/typescript/lib/
Dlib.dom.d.ts2865 animation: string; property