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Searched defs:attach (Results 1 – 10 of 10) sorted by relevance

/foundation/graphic/graphic_3d/lume/metaobject/include/meta/api/
Dconnector.h36 auto attach = interface_cast<IAttach>(dest); in META_BEGIN_NAMESPACE() local
60 auto attach = interface_cast<IAttach>(dest); in Disconnect() local
/foundation/graphic/graphic_3d/lume/metaobject/src/animation/
Danimation_state.cpp322 if (const auto attach = interface_pointer_cast<IAttach>(params_.owner)) { in GetModifiers() local
380 if (auto attach = interface_pointer_cast<IAttach>(params_.owner)) { in Attach() local
401 if (auto attach = interface_pointer_cast<IAttach>(params_.owner)) { in Detach() local
/foundation/arkui/ace_engine_lite/frameworks/packages/runtime-core/src/observer/
Dsubject.js52 Subject.prototype.attach = function(key, observer) { method in Subject
/foundation/graphic/graphic_3d/lume/metaobject/src/
Dstartable_object_controller.cpp154 if (const auto attach = interface_cast<IAttach>(object)) { in IterateAttachments() local
Dobject_hierarchy_observer.cpp72 if (const auto attach = interface_cast<IAttach>(object)) { in SubscribeAttachment() local
/foundation/graphic/graphic_3d/lume/metaobject/src/serialization/
Dexporter.cpp149 if (auto attach = interface_cast<IAttach>(object)) { in AutoExportObjectMembers() local
Dimporter.cpp182 if (auto attach = interface_cast<IAttach>(object)) { in AutoImportObject() local
/foundation/arkui/ace_engine/frameworks/core/components/xcomponent/
Dnative_interface_xcomponent_impl.h401 void registerNativeNodeCallbacks(NativeNode_Callback attach, NativeNode_Callback detach) in registerNativeNodeCallbacks()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
Dnode_impl.cpp559 if (auto attach = GetSelf<META_NS::IAttach>()) { in ShouldExport() local
/foundation/arkui/napi/native_engine/
Dnative_api.cpp3896 NapiAttachCallback attach = reinterpret_cast<NapiAttachCallback>(attachData); in AttachFuncCallback() local