| /foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/render/ |
| D | rs_colorful_shadow_filter_test.cpp | 47 float blurRadius = 1.f; variable 63 float blurRadius = 1.f; variable 84 float blurRadius = 1.f; variable
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| D | rs_linear_gradient_blur_shader_filter_test.cpp | 45 float blurRadius = 0.f; variable
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| D | rs_foreground_effect_filter_test.cpp | 147 float blurRadius = 401.f; variable
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| /foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/effect/ |
| D | blur_draw_looper.cpp | 24 BlurDrawLooper::BlurDrawLooper(float blurRadius, scalar dx, scalar dy, const Color& color) noexcept in BlurDrawLooper() 34 std::shared_ptr<BlurDrawLooper> BlurDrawLooper::CreateBlurDrawLooper(float blurRadius, in CreateBlurDrawLooper()
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| /foundation/graphic/graphic_2d/rosen/modules/2d_graphics/drawing_ndk/src/ |
| D | drawing_shadow_layer.cpp | 27 OH_Drawing_ShadowLayer* OH_Drawing_ShadowLayerCreate(float blurRadius, float x, float y, uint32_t c… in OH_Drawing_ShadowLayerCreate()
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| /foundation/arkui/ace_engine/frameworks/core/components/common/properties/ |
| D | shadow.cpp | 26 auto blurRadius = from.blurRadius_ + (to.blurRadius_ - from.blurRadius_) * progress; in Blend() local
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| D | shadow.h | 72 Shadow(double blurRadius, double spreadRadius, Offset offset, Color spotColor) in Shadow() 102 void SetBlurRadius(double blurRadius) in SetBlurRadius()
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| /foundation/graphic/graphic_2d/rosen/modules/graphics_effect/test/unittest/ |
| D | ge_mesa_blur_shader_filter_test.cpp | 124 int blurRadius[] = {1, 7, 12, 18, 21, 55, 81, 120, 240, 360}; variable 143 int blurRadius[] = {1, 7, 12, 18, 21, 55, 81, 120, 240, 360}; variable
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| /foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/render/ |
| D | rs_colorful_shadow_filter.cpp | 24 RSColorfulShadowFilter::RSColorfulShadowFilter(float blurRadius, float offsetX, float offsetY) in RSColorfulShadowFilter()
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| D | rs_foreground_effect_filter.cpp | 25 RSForegroundEffectFilter::RSForegroundEffectFilter(float blurRadius) in RSForegroundEffectFilter()
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| /foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/effect/blurdrawlooper_fuzzer/ |
| D | blurdrawlooper_fuzzer.cpp | 36 float blurRadius = GetObject<float>(); in BlurDrawLooperFuzzTest() local
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| /foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/ndk/ndkshadowlayer_fuzzer/ |
| D | shadowlayer_fuzzer.cpp | 43 float blurRadius = GetObject<float>(); in NativeShadowLayerTest() local
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| /foundation/graphic/graphic_2d/rosen/modules/2d_graphics/include/effect/ |
| D | blur_draw_looper.h | 64 scalar blurRadius = 0.f; member
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| /foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/render/ |
| D | rs_gradient_blur_para.h | 49 explicit RSLinearGradientBlurPara(const float blurRadius, in RSLinearGradientBlurPara()
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| /foundation/graphic/graphic_2d/rosen/modules/graphics_effect/include/ |
| D | ge_gradient_blur_para.h | 45 …explicit GELinearGradientBlurPara(const float blurRadius, const std::vector<std::pair<float, float… in GELinearGradientBlurPara()
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| /foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/ndk/ndkbrush_fuzzer/ |
| D | brush_fuzzer.cpp | 89 float blurRadius = GetObject<float>(); in BrushFuzzTest001() local
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| /foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/drawing/shadow_layer_napi/ |
| D | js_shadow_layer.cpp | 92 double blurRadius = 0.0; in Create() local
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| /foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/draw/paint_fuzzer/ |
| D | paint_fuzzer.cpp | 123 float blurRadius = GetObject<float>(); in PaintFuzzTest002() local
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| /foundation/graphic/graphic_2d/rosen/test/2d_graphics/unittest/ndk/ |
| D | drawing_pen_test.cpp | 549 float blurRadius = 10; variable
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| /foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/ndk/ndkpen_fuzzer/ |
| D | pen_fuzzer.cpp | 127 float blurRadius = GetObject<float>(); in PenFuzzTest002() local
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| /foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/draw/brush_fuzzer/ |
| D | brush_fuzzer.cpp | 110 float blurRadius = GetObject<float>(); in BrushFuzzTestInner05() local
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| /foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/draw/pen_fuzzer/ |
| D | pen_fuzzer.cpp | 118 float blurRadius = GetObject<float>(); in PenFuzzTestInner04() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/ |
| D | text_content_modifier.h | 172 RefPtr<AnimatablePropertyFloat> blurRadius; member
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| D | text_content_modifier.cpp | 558 auto blurRadius = shadow.blurRadius->Get(); in ModifyTextShadowsInTextStyle() local 673 auto blurRadius = shadow.blurRadius->Get(); in UpdateTextShadowMeasureFlag() local 983 auto blurRadius = MakeRefPtr<AnimatablePropertyFloat>(emptyShadow.GetBlurRadius()); in AddDefaultShadow() local
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| /foundation/arkui/ace_engine/test/mock/core/rosen/ |
| D | testing_text_style.h | 85 double blurRadius = 0.0; variable
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