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Searched defs:boundTextureUnits (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramExecutable.h43 std::vector<GLuint> boundTextureUnits; member
DProgram.cpp2928 const std::vector<GLuint> &boundTextureUnits = in getSamplerUniformBinding() local
3996 std::vector<GLint> boundTextureUnits; in setUniformValuesFromBindingQualifiers() local
4030 std::vector<GLuint> &boundTextureUnits = samplerBinding.boundTextureUnits; in updateSamplerUniform() local