Searched defs:current_state (Results 1 – 10 of 10) sorted by relevance
177 ThreadState current_state = ThreadState::Running(); in ParkSlowPath() local229 ThreadState current_state = ThreadState::Parked(); in UnparkSlowPath() local288 ThreadState current_state = state_.load_relaxed(); in SafepointSlowPath() local
162 const d3d12_subresource_state *current_state) in resource_state_if_promoted()291 transition_required(D3D12_RESOURCE_STATES current_state, D3D12_RESOURCE_STATES *destination_state) in transition_required()322 const d3d12_subresource_state *current_state = get_subresource_state(res_state, i); in resolve_global_state() local392 d3d12_resource_state *current_state = &state_entry->batch_end; in append_barrier() local528 d3d12_resource_state *current_state = &state_entry->batch_end; in d3d12_apply_resource_states() local
46 uint64_t current_state = seed ^ salt[0]; in LowLevelHash() local
59 V8StartupState current_state = v8_startup_state_; in AdvanceStartupState() local
746 stateblock *current_state = active_states + i; in internal_dfa_match() local
907 struct pipe_framebuffer_state *current_state = r300->fb_state.state; in r300_set_framebuffer_state() local
457 unsigned char current_state = dispatch_state.fetch_or(kDispatchPending); in Send() local
2371 TieringState current_state; in RecompileForTiering() local
375 bool current_state; member
9206 int current_state; member