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Searched defs:depthStencilTexture (Results 1 – 15 of 15) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/test_utils/
DMultiviewTest.cpp68 GLuint depthStencilTexture) in CreateMultiviewBackingTextures()
170 GLuint depthStencilTexture) in CreateMultiviewBackingTextures()
184 GLuint depthStencilTexture) in AttachMultiviewTextures()
211 GLuint depthStencilTexture) in AttachMultiviewTextures()
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DClipSpaceTests.cpp70 wgpu::Texture depthStencilTexture = in TEST_P() local
DDepthStencilCopyTests.cpp218 wgpu::Texture depthStencilTexture = CreateDepthStencilTexture( in TEST_P() local
243 wgpu::Texture depthStencilTexture = CreateDepthStencilTexture( in TEST_P() local
477 wgpu::Texture depthStencilTexture = in TEST_P() local
DReadOnlyDepthStencilAttachmentTests.cpp130 wgpu::Texture depthStencilTexture = CreateTexture( in DoTest() local
DVertexOnlyRenderPipelineTests.cpp162 wgpu::Texture depthStencilTexture; member in VertexOnlyRenderPipelineTest
DTextureZeroInitTests.cpp479 wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); in TEST_P() local
521 wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); in TEST_P() local
563 wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); in TEST_P() local
602 wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); in TEST_P() local
765 wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); in TEST_P() local
1209 wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); in TEST_P() local
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DPipelineAndPassCompatibilityTests.cpp63 wgpu::Texture depthStencilTexture = device.CreateTexture(&textureDescriptor); in CreateRenderPassDescriptor() local
DRenderPassDescriptorValidationTests.cpp220 wgpu::Texture depthStencilTexture = in TEST_F() local
272 wgpu::Texture depthStencilTexture = in TEST_F() local
391 wgpu::Texture depthStencilTexture = in TEST_F() local
692 wgpu::Texture depthStencilTexture = in TEST_F() local
DRenderPipelineValidationTests.cpp586 wgpu::Texture depthStencilTexture = device.CreateTexture(&depthStencilTextureDescriptor); in TEST_F() local
/third_party/skia/third_party/externals/dawn/examples/
DSampleUtils.cpp204 auto depthStencilTexture = device.CreateTexture(&descriptor); in CreateDefaultDepthStencilView() local
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DTextureMultisampleTest.cpp857 GLTexture depthStencilTexture; in TEST_P() local
DGeometryShaderTest.cpp1063 void GeometryShaderTest::verifyLayeredFramebufferDepthStencil(GLuint depthStencilTexture, in verifyLayeredFramebufferDepthStencil()
DVulkanPerformanceCounterTest.cpp1337 GLTexture depthStencilTexture; in TEST_P() local
DTransformFeedbackTest.cpp3407 GLTexture depthStencilTexture; in TEST_P() local
DTextureTest.cpp2896 GLTexture depthStencilTexture; in TEST_P() local