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Searched defs:errorHandler (Results 1 – 25 of 27) sorted by relevance

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/third_party/python/Lib/xml/sax/
D__init__.py29 def parse(source, handler, errorHandler=ErrorHandler()): argument
35 def parseString(string, handler, errorHandler=ErrorHandler()): argument
/third_party/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp26 GrContextOptions::ShaderErrorHandler* errorHandler) { in GrSkSLtoGLSL()
60 GrContextOptions::ShaderErrorHandler* errorHandler) { in GrGLCompileAndAttachShader()
DGrGLProgramBuilder.cpp257 auto errorHandler = this->gpu()->getContext()->priv().getShaderErrorHandler(); in finalize() local
500 GrContextOptions::ShaderErrorHandler* errorHandler, in checkLinkStatus()
563 auto errorHandler = dContext->priv().getShaderErrorHandler(); in PrecompileProgram() local
/third_party/node/lib/internal/modules/esm/
Dworker.js86 async function customizedModuleWorker(lock, syncCommPort, errorHandler) { argument
242 function errorHandler(err, origin = 'unhandledRejection') { function
/third_party/node/test/parallel/
Dtest-domain-no-error-handler-abort-on-uncaught-9.js10 d.on('error', function errorHandler() { function
Dtest-domain-no-error-handler-abort-on-uncaught-8.js10 d.on('error', function errorHandler() { function
Dtest-domain-no-error-handler-abort-on-uncaught-6.js10 d.on('error', function errorHandler() { function
Dtest-domain-no-error-handler-abort-on-uncaught-7.js10 d.on('error', function errorHandler() { function
Dtest-child-process-pipe-dataflow.js56 const errorHandler = (thing, type) => { function
Dtest-tls-alert-handling.js33 const errorHandler = common.mustCall((err) => { constant
/third_party/node/deps/npm/test/lib/commands/
Dcompletion.js72 let errorHandler, data variable
95 let errorHandler, data variable
/third_party/skia/src/gpu/vk/
DGrVkUtil.cpp101 auto errorHandler = gpu->getContext()->priv().getShaderErrorHandler(); in GrCompileVkShaderModule() local
/third_party/python/Lib/xml/dom/
Dxmlbuilder.py40 errorHandler = None variable in Options
46 errorHandler = None variable in DOMBuilder
67 def _set_errorHandler(self, errorHandler): argument
Dminidom.py1568 errorHandler = None variable in Document
/third_party/node/deps/undici/src/lib/core/
Drequest.js130 this.errorHandler = err => { function
/third_party/glslang/SPIRV/
DSPVRemapper.h278 static errorfn_t errorHandler; variable
DSPVRemapper.cpp46 spirvbin_t::errorfn_t spirvbin_t::errorHandler = [](const std::string&) { exit(5); }; in __anon8639f7830102() member in spv::spirvbin_t
/third_party/glfw/src/
Dx11_init.c1083 static int errorHandler(Display *display, XErrorEvent* event) in errorHandler() function
Dx11_platform.h576 XErrorHandler errorHandler; member
/third_party/python/Objects/
Dunicodeobject.c4391 const char *errors, PyObject **errorHandler, in unicode_decode_call_errorhandler_wchar()
4504 const char *errors, PyObject **errorHandler, in unicode_decode_call_errorhandler_writer()
4715 PyObject *errorHandler = NULL; in PyUnicode_DecodeUTF7Stateful() local
5671 PyObject *errorHandler = NULL; in PyUnicode_DecodeUTF32Stateful() local
5818 PyObject *errorHandler = NULL; in _PyUnicode_EncodeUTF32() local
5982 PyObject *errorHandler = NULL; in PyUnicode_DecodeUTF16Stateful() local
6140 PyObject *errorHandler = NULL; in _PyUnicode_EncodeUTF16() local
6310 PyObject *errorHandler = NULL; in _PyUnicode_DecodeUnicodeEscapeInternal() local
6719 PyObject *errorHandler = NULL; in _PyUnicode_DecodeRawUnicodeEscapeStateful() local
6991 PyObject **errorHandler, in unicode_encode_call_errorhandler()
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/third_party/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp151 auto errorHandler = fGpu->getContext()->priv().getShaderErrorHandler(); in compileD3DProgram() local
/third_party/node/lib/
Devents.js1149 function errorHandler(err) { function
/third_party/skia/bench/
Dnanobench.cpp1183 NanobenchShaderErrorHandler errorHandler; in main() local
/third_party/skia/src/gpu/dawn/
DGrDawnGpu.cpp939 auto errorHandler = this->getContext()->priv().getShaderErrorHandler(); in SkSLToSPIRV() local
/third_party/skia/src/gpu/gl/
DGrGLGpu.cpp3146 auto errorHandler = this->getContext()->priv().getShaderErrorHandler(); in createCopyProgram() local
3300 auto errorHandler = this->getContext()->priv().getShaderErrorHandler(); in createMipmapProgram() local

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