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Searched defs:getActiveUniformName (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.h348 PFNGLGETACTIVEUNIFORMNAMEPROC getActiveUniformName = nullptr; variable
/third_party/vk-gl-cts/framework/opengl/wrapper/
DglwFunctions.inl252 glGetActiveUniformNameFunc getActiveUniformName; variable
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext_gl.cpp462 void Context::getActiveUniformName(ShaderProgramID program, in getActiveUniformName() function in gl::Context