Searched defs:getAttachedShaders (Results 1 – 12 of 12) sorted by relevance
230 const gl::ShaderMap<Shader *> &getAttachedShaders() const { return mAttachedShaders; } in getAttachedShaders() function
2039 void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, ShaderProgramID *shaders) const in getAttachedShaders() function in gl::Program
6735 void Context::getAttachedShaders(ShaderProgramID program, in getAttachedShaders() function in gl::Context
621 getAttachedShaders: function (...args) { method
168 PFNGLGETATTACHEDSHADERSPROC getAttachedShaders = nullptr; variable
2751 void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) in getAttachedShaders() function in es2::Program
254 glGetAttachedShadersFunc getAttachedShaders; variable
4933 getAttachedShaders(program: WebGLProgram): WebGLShader[] | null; method
16180 getAttachedShaders(program: WebGLProgram): WebGLShader[] | null; method
4953 getAttachedShaders(program: WebGLProgram): WebGLShader[] | null; method
16200 getAttachedShaders(program: WebGLProgram): WebGLShader[] | null; method
15060 getAttachedShaders(program: WebGLProgram): WebGLShader[]; method