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Searched defs:hasFrag (Results 1 – 5 of 5) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/
DvktMeshShaderSyncTestsEXT.cpp370 bool hasFrag (const std::vector<Stage>& stages) in hasFrag() function
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/
DvktMeshShaderSyncTestsEXT.cpp370 bool hasFrag (const std::vector<Stage>& stages) in hasFrag() function
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
DvktPipelineShaderModuleIdentifierTests.cpp612 bool hasFrag (void) const in hasFrag() function
894 bool hasFrag = false; in generateSources() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineShaderModuleIdentifierTests.cpp618 bool hasFrag (void) const in hasFrag() function
900 bool hasFrag = false; in generateSources() local
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
DvkPipelineConstructionUtil.cpp2973 const bool hasFrag = (fragmentShader.isSet() || fragmentShaderModuleId.ptr); in setupFragmentShaderState2() local