Searched defs:isRecursive (Results 1 – 4 of 4) sorted by relevance
| /foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
| D | picking.cpp | 149 const ISceneNode& sceneNode, bool isRecursive, MinAndMax& mamInOut) in UpdateRecursiveAABB() 185 …const ISceneNode& sceneNode, const Math::Mat4X4& parentWorld, bool isRecursive, MinAndMax& mamInOu… in UpdateRecursiveAABB() 558 MinAndMax Picking::GetWorldMatrixComponentAABB(Entity entity, bool isRecursive, IEcs& ecs) const in GetWorldMatrixComponentAABB() 575 MinAndMax Picking::GetTransformComponentAABB(Entity entity, bool isRecursive, IEcs& ecs) const in GetTransformComponentAABB()
|
| /foundation/arkui/ace_engine/frameworks/core/components_ng/base/ |
| D | ui_node.cpp | 629 bool isRecursive = recursive || AceType::InstanceOf<FrameNode>(this); in AttachToMainTree() local 652 bool isRecursive = recursive || AceType::InstanceOf<FrameNode>(this); in AttachToMainTree() local 672 bool isRecursive = recursive || AceType::InstanceOf<FrameNode>(this); in DetachFromMainTree() local 719 bool isRecursive = recursive || AceType::InstanceOf<FrameNode>(this); in ProcessOffscreenTask() local
|
| /foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
| D | scene_holder.cpp | 2984 SCENE_NS::IPickingResult::Ptr ret, CORE_NS::Entity entity, bool isRecursive) in GetWorldMatrixComponentAABB() 2997 …TransformComponentAABB(SCENE_NS::IPickingResult::Ptr ret, CORE_NS::Entity entity, bool isRecursive) in GetTransformComponentAABB()
|
| /foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/ |
| D | stateMgmt.js | 7136 isRecursive: false, property
|