Searched defs:lastCompletedSerial (Results 1 – 7 of 7) sorted by relevance
95 ANGLE_INLINE bool usedInRunningCommands(Serial lastCompletedSerial) const in usedInRunningCommands()101 ANGLE_INLINE bool isCurrentlyInUse(Serial lastCompletedSerial) const in isCurrentlyInUse()172 bool usedInRunningCommands(Serial lastCompletedSerial) const in usedInRunningCommands()178 bool isCurrentlyInUse(Serial lastCompletedSerial) const in isCurrentlyInUse()220 bool usedInRunningCommands(Serial lastCompletedSerial) const in usedInRunningCommands()226 bool isCurrentlyInUse(Serial lastCompletedSerial) const in isCurrentlyInUse()230 bool isCurrentlyInUseForWrite(Serial lastCompletedSerial) const in isCurrentlyInUseForWrite()
476 Serial lastCompletedSerial = contextVk->getLastCompletedQueueSerial(); in finishRunningCommands() local
2546 Serial lastCompletedSerial = getLastCompletedQueueSerial(); in checkCompletedGpuEvents() local
2759 Serial lastCompletedSerial = contextVk->getLastCompletedQueueSerial(); in allocateNewPool() local
62 MaybeError CommandAllocatorManager::Tick(ExecutionSerial lastCompletedSerial) { in Tick()
34 void RingBufferAllocator::Deallocate(ExecutionSerial lastCompletedSerial) { in Deallocate()
98 void DynamicUploader::Deallocate(ExecutionSerial lastCompletedSerial) { in Deallocate()