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Searched defs:loop_depth (Results 1 – 18 of 18) sorted by relevance

/third_party/mesa3d/src/compiler/nir/
Dnir_opt_gcm.c50 unsigned loop_depth; member
134 nir_loop *loop, unsigned loop_depth, unsigned if_depth, in gcm_build_block_info()
/third_party/node/deps/v8/src/interpreter/
Dcontrol-flow-builders.cc69 void LoopBuilder::JumpToHeader(int loop_depth, LoopBuilder* const parent_loop) { in JumpToHeader()
Dbytecode-array-builder.cc1260 BytecodeLoopHeader* loop_header, int loop_depth, int position) { in JumpLoop()
Dinterpreter-generator.cc2172 TNode<Int32T> loop_depth = BytecodeOperandImm(1); in IGNITION_HANDLER() local
/third_party/skia/third_party/externals/spirv-tools/source/opt/
Dloop_fission.cpp308 const size_t loop_depth = loop_->GetDepth(); in CanPerformSplit() local
/third_party/spirv-tools/source/opt/
Dloop_fission.cpp308 const size_t loop_depth = loop_->GetDepth(); in CanPerformSplit() local
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/opt/
Dloop_fission.cpp308 const size_t loop_depth = loop_->GetDepth(); in CanPerformSplit() local
/third_party/mesa3d/src/gallium/drivers/r300/compiler/
Dradeon_compiler.c149 unsigned loop_depth = 0; in rc_copy_output() local
Dr3xx_vertprog.c373 unsigned loop_depth = 0; in translate_vertex_program() local
/third_party/mesa3d/src/gallium/drivers/freedreno/a2xx/
Dir2_private.h69 uint8_t loop_depth; member
155 unsigned loop_depth; member
/third_party/node/deps/v8/src/execution/
Dtiering-manager.cc163 int loop_depth = iterator.GetImmediateOperand(1); in HaveCachedOSRCodeForCurrentBytecodeOffset() local
/third_party/mesa3d/src/freedreno/ir3/
Dir3_context.h116 unsigned loop_depth; member
Dir3.h643 uint32_t loop_depth; member
/third_party/node/deps/v8/src/compiler/
Dschedule.cc68 void BasicBlock::set_loop_depth(int32_t loop_depth) { in set_loop_depth()
Dscheduler.cc947 int32_t loop_depth = entry->loop_depth(); in ComputeAndInsertSpecialRPO() local
1120 int loop_depth = 0; in VerifySpecialRPO() local
/third_party/mesa3d/src/intel/compiler/
Dbrw_fs_reg_allocate.cpp209 int loop_depth = 0; in calculate_payload_ranges() local
/third_party/node/deps/v8/src/baseline/
Dbaseline-compiler.cc1939 int loop_depth = iterator().GetImmediateOperand(1); in VisitJumpLoop() local
/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_shader.c492 unsigned loop_depth; member