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1 // Copyright 2020 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_D3D12_CPUDESCRIPTORHEAPALLOCATION_H_
16 #define DAWNNATIVE_D3D12_CPUDESCRIPTORHEAPALLOCATION_H_
17 
18 #include <cstdint>
19 
20 #include "dawn_native/d3d12/d3d12_platform.h"
21 
22 namespace dawn_native { namespace d3d12 {
23 
24     // Wrapper for a handle into a CPU-only descriptor heap.
25     class CPUDescriptorHeapAllocation {
26       public:
27         CPUDescriptorHeapAllocation() = default;
28         CPUDescriptorHeapAllocation(D3D12_CPU_DESCRIPTOR_HANDLE baseDescriptor, uint32_t heapIndex);
29 
30         D3D12_CPU_DESCRIPTOR_HANDLE GetBaseDescriptor() const;
31 
32         D3D12_CPU_DESCRIPTOR_HANDLE OffsetFrom(uint32_t sizeIncrementInBytes,
33                                                uint32_t offsetInDescriptorCount) const;
34         uint32_t GetHeapIndex() const;
35 
36         bool IsValid() const;
37 
38         void Invalidate();
39 
40       private:
41         D3D12_CPU_DESCRIPTOR_HANDLE mBaseDescriptor = {0};
42         uint32_t mHeapIndex = -1;
43     };
44 
45 }}  // namespace dawn_native::d3d12
46 
47 #endif  // DAWNNATIVE_D3D12_CPUDESCRIPTORHEAPALLOCATION_H_
48