Searched defs:numRenderTargets (Results 1 – 5 of 5) sorted by relevance
58 int numRenderTargets = resources.EXT_draw_buffers ? resources.MaxDrawBuffers : 1; in translate() local
306 int numRenderTargets, in OutputHLSL()
1237 const unsigned int numRenderTargets = in getPixelShaderOutputKey() local
1034 const deUint32 numRenderTargets = 3; in testMultiAttachments() local
1024 const deUint32 numRenderTargets = 3; in testMultiAttachments() local