Searched defs:numShadersUsed (Results 1 – 2 of 2) sorted by relevance
421 deUint32 numShadersUsed = m_data.libraryConfiguration.pipelineShaders; in initTopAccelerationStructure() local589 deUint32 numShadersUsed = m_data.libraryConfiguration.pipelineShaders; in runTest() local692 deUint32 numShadersUsed = m_data.libraryConfiguration.pipelineShaders; in iterate() local
99 uint32_t numShadersUsed = libraryConfiguration.pipelineShaders; in getHitGroupCount() local464 deUint32 numShadersUsed = m_data.getHitGroupCount(); in initTopAccelerationStructure() local899 const auto numShadersUsed = m_data.getHitGroupCount(); in iterate() local