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Searched defs:outputTexture (Results 1 – 10 of 10) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderGroupVoteTests.cpp97 const glu::Texture outputTexture(context.getRenderContext()); in execute() local
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DCreatePipelineAsyncTests.cpp79 wgpu::Texture outputTexture = device.CreateTexture(&textureDescriptor); in ValidateCreateRenderPipelineAsync() local
292 wgpu::Texture outputTexture = device.CreateTexture(&textureDescriptor); in TEST_P() local
DStorageTextureTests.cpp522 wgpu::Texture outputTexture = CreateTexture( in CreateTextureWithTestData() local
571 wgpu::Texture outputTexture = in CheckDrawsGreen() local
DBufferZeroInitTests.cpp181 wgpu::Texture outputTexture = in TestBufferZeroInitInBindGroup() local
445 wgpu::Texture outputTexture = in TestBufferZeroInitAsIndirectBufferForDispatchIndirect() local
DDepthStencilSamplingTests.cpp508 wgpu::Texture outputTexture = CreateOutputTexture(wgpu::TextureFormat::R32Float); in DoDepthCompareRefTest() local
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShaderAtomicCounterOpsTests.cpp286 const glu::Texture outputTexture(context.getRenderContext()); in executeComputeShader() local
Dgl4cShaderBallotTests.cpp228 const glu::Texture outputTexture(context.getRenderContext()); in executeComputeShader() local
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fBasicComputeShaderTests.cpp1142 const Texture outputTexture (m_context.getRenderContext()); in iterate() local
1277 const Texture outputTexture (m_context.getRenderContext()); in iterate() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp1263 TextureHelper11 *outputTexture = useLevelZeroTexture ? &mLevelZeroTexture : &mTexture; in ensureTextureExists() local
2462 TextureHelper11 *outputTexture = useLevelZeroTexture ? &mLevelZeroTexture : &mTexture; in ensureTextureExists() local
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DBindGroupValidationTests.cpp402 wgpu::Texture outputTexture = in TEST_F() local