Searched defs:outputTexture (Results 1 – 10 of 10) sorted by relevance
97 const glu::Texture outputTexture(context.getRenderContext()); in execute() local
79 wgpu::Texture outputTexture = device.CreateTexture(&textureDescriptor); in ValidateCreateRenderPipelineAsync() local292 wgpu::Texture outputTexture = device.CreateTexture(&textureDescriptor); in TEST_P() local
522 wgpu::Texture outputTexture = CreateTexture( in CreateTextureWithTestData() local571 wgpu::Texture outputTexture = in CheckDrawsGreen() local
181 wgpu::Texture outputTexture = in TestBufferZeroInitInBindGroup() local445 wgpu::Texture outputTexture = in TestBufferZeroInitAsIndirectBufferForDispatchIndirect() local
508 wgpu::Texture outputTexture = CreateOutputTexture(wgpu::TextureFormat::R32Float); in DoDepthCompareRefTest() local
286 const glu::Texture outputTexture(context.getRenderContext()); in executeComputeShader() local
228 const glu::Texture outputTexture(context.getRenderContext()); in executeComputeShader() local
1142 const Texture outputTexture (m_context.getRenderContext()); in iterate() local1277 const Texture outputTexture (m_context.getRenderContext()); in iterate() local
1263 TextureHelper11 *outputTexture = useLevelZeroTexture ? &mLevelZeroTexture : &mTexture; in ensureTextureExists() local2462 TextureHelper11 *outputTexture = useLevelZeroTexture ? &mLevelZeroTexture : &mTexture; in ensureTextureExists() local
402 wgpu::Texture outputTexture = in TEST_F() local