Searched defs:primitiveNumber (Results 1 – 3 of 3) sorted by relevance
49 UInt primitiveNumber = *Pointer<UInt>(task + OFFSET(VertexTask, primitiveStart)); in generate() local755 …void VertexRoutine::transformFeedback(const Pointer<Byte> &vertex, const UInt &primitiveNumber, co… in transformFeedback()
3167 const deUint32 primitiveNumber = drawNdx + subpassNdx % m_squareCount; in draw() local3398 const deUint32 primitiveNumber = drawNdx + subpassNdx % m_squareCount; in drawClears() local
3245 const deUint32 primitiveNumber = drawNdx + subpassNdx % m_squareCount; in draw() local3505 const deUint32 primitiveNumber = drawNdx + subpassNdx % m_squareCount; in drawClears() local