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1 // Copyright 2020 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_COMPILER_BACKEND_MID_TIER_REGISTER_ALLOCATOR_H_
6 #define V8_COMPILER_BACKEND_MID_TIER_REGISTER_ALLOCATOR_H_
7 
8 #include "src/base/compiler-specific.h"
9 #include "src/common/globals.h"
10 #include "src/compiler/backend/instruction.h"
11 #include "src/compiler/backend/register-allocation.h"
12 #include "src/flags/flags.h"
13 #include "src/utils/bit-vector.h"
14 #include "src/zone/zone-containers.h"
15 #include "src/zone/zone.h"
16 
17 namespace v8 {
18 namespace internal {
19 
20 class TickCounter;
21 
22 namespace compiler {
23 
24 class BlockState;
25 class VirtualRegisterData;
26 
27 // The MidTierRegisterAllocator is a register allocator specifically designed to
28 // perform register allocation as fast as possible while minimizing spill moves.
29 
30 class MidTierRegisterAllocationData final : public RegisterAllocationData {
31  public:
32   MidTierRegisterAllocationData(const RegisterConfiguration* config,
33                                 Zone* allocation_zone, Frame* frame,
34                                 InstructionSequence* code,
35                                 TickCounter* tick_counter,
36                                 const char* debug_name = nullptr);
37   MidTierRegisterAllocationData(const MidTierRegisterAllocationData&) = delete;
38   MidTierRegisterAllocationData& operator=(
39       const MidTierRegisterAllocationData&) = delete;
40 
cast(RegisterAllocationData * data)41   static MidTierRegisterAllocationData* cast(RegisterAllocationData* data) {
42     DCHECK_EQ(data->type(), Type::kMidTier);
43     return static_cast<MidTierRegisterAllocationData*>(data);
44   }
45 
46   VirtualRegisterData& VirtualRegisterDataFor(int virtual_register);
47 
48   // Add a gap move between the given operands |from| and |to|.
49   MoveOperands* AddGapMove(int instr_index, Instruction::GapPosition position,
50                            const InstructionOperand& from,
51                            const InstructionOperand& to);
52 
53   // Adds a gap move where both sides are PendingOperand operands.
54   MoveOperands* AddPendingOperandGapMove(int instr_index,
55                                          Instruction::GapPosition position);
56 
57   // Helpers to get a block from an |rpo_number| or |instr_index|.
58   const InstructionBlock* GetBlock(const RpoNumber rpo_number);
59   const InstructionBlock* GetBlock(int instr_index);
60 
61   // Returns a bitvector representing all the blocks that are dominated by the
62   // output of the instruction in |block|.
63   const BitVector* GetBlocksDominatedBy(const InstructionBlock* block);
64 
65   // List of all instruction indexs that require a reference map.
reference_map_instructions()66   ZoneVector<int>& reference_map_instructions() {
67     return reference_map_instructions_;
68   }
69 
70   // Returns a bitvector representing the virtual registers that were spilled.
spilled_virtual_registers()71   BitVector& spilled_virtual_registers() { return spilled_virtual_registers_; }
72 
73   // This zone is for data structures only needed during register allocation
74   // phases.
allocation_zone()75   Zone* allocation_zone() const { return allocation_zone_; }
76 
77   // This zone is for InstructionOperands and moves that live beyond register
78   // allocation.
code_zone()79   Zone* code_zone() const { return code()->zone(); }
80 
81   BlockState& block_state(RpoNumber rpo_number);
82 
code()83   InstructionSequence* code() const { return code_; }
frame()84   Frame* frame() const { return frame_; }
debug_name()85   const char* debug_name() const { return debug_name_; }
config()86   const RegisterConfiguration* config() const { return config_; }
tick_counter()87   TickCounter* tick_counter() { return tick_counter_; }
88 
89  private:
90   Zone* const allocation_zone_;
91   Frame* const frame_;
92   InstructionSequence* const code_;
93   const char* const debug_name_;
94   const RegisterConfiguration* const config_;
95 
96   ZoneVector<VirtualRegisterData> virtual_register_data_;
97   ZoneVector<BlockState> block_states_;
98   ZoneVector<int> reference_map_instructions_;
99   BitVector spilled_virtual_registers_;
100 
101   TickCounter* const tick_counter_;
102 };
103 
104 // Phase 1: Process instruction outputs to determine how each virtual register
105 // is defined.
106 void DefineOutputs(MidTierRegisterAllocationData* data);
107 
108 // Phase 2: Allocate registers to instructions.
109 void AllocateRegisters(MidTierRegisterAllocationData* data);
110 
111 // Phase 3: assign spilled operands to specific spill slots.
112 void AllocateSpillSlots(MidTierRegisterAllocationData* data);
113 
114 // Phase 4: Populate reference maps for spilled references.
115 void PopulateReferenceMaps(MidTierRegisterAllocationData* data);
116 
117 }  // namespace compiler
118 }  // namespace internal
119 }  // namespace v8
120 
121 #endif  // V8_COMPILER_BACKEND_MID_TIER_REGISTER_ALLOCATOR_H_
122