| /third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
| D | ResourcesHLSL.cpp | 207 unsigned int registerIndex; in assignUniformRegister() local 280 unsigned int registerIndex = mSRVRegister; in assignSamplerInStructUniformRegister() local 434 const unsigned int registerIndex) in outputHLSL4_0_FL9_3Sampler() 447 const unsigned int registerIndex) in outputUniform() 471 const unsigned int registerIndex) in outputAtomicCounterBuffer() 510 unsigned int registerIndex = assignUniformRegister(type, variable.name(), nullptr); in uniformsHeader() local 546 unsigned int registerIndex; in uniformsHeader() local 584 unsigned int registerIndex = assignSamplerInStructUniformRegister( in uniformsHeader() local 591 unsigned int registerIndex = assignSamplerInStructUniformRegister( in uniformsHeader() local 597 unsigned int registerIndex = assignUniformRegister(type, variable.name(), nullptr); in uniformsHeader() local [all …]
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| D | OutputHLSL.cpp | 1022 unsigned int registerIndex = 1; in header() local
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| /third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Sparc/ |
| D | LeonPasses.h | 39 void markRegisterUsed(int registerIndex) { in markRegisterUsed()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
| D | ShaderExecutableD3D.cpp | 61 uint8_t *UniformStorageD3D::getDataPointer(unsigned int registerIndex, unsigned int registerElement) in getDataPointer()
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| D | DynamicHLSL.cpp | 414 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in generateVaryingLinkHLSL() local 614 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in generateShaderLinkHLSL() local 814 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in generateShaderLinkHLSL() local 955 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in generateGeometryShaderPreamble() local
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| D | ProgramD3D.h | 111 unsigned int registerIndex; member
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| D | ProgramD3D.cpp | 2329 unsigned int registerIndex = uniformBlock.mShaderRegisterIndexes[shaderType]; in updateUniformBufferCache() local 3210 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in gatherTransformFeedbackVaryings() local
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| /third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/ |
| D | OutputASM.h | 67 int registerIndex; member 94 int registerIndex; member 154 int registerIndex; member
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| D | OutputASM.cpp | 265 ShaderVariable::ShaderVariable(const TType& type, const std::string& name, int registerIndex) : in ShaderVariable() 278 …Uniform::Uniform(const TType& type, const std::string &name, int registerIndex, int blockId, const… in Uniform() 284 … TLayoutBlockStorage layout, bool isRowMajorLayout, int registerIndex, int blockId) : in UniformBlock() 403 …tribute(GLenum type, const std::string &name, int arraySize, int layoutLocation, int registerIndex) in Attribute() 2908 unsigned int OutputASM::registerIndex(TIntermTyped *operand) in registerIndex() function in glsl::OutputASM 3207 void OutputASM::declareVarying(const TType &type, const TString &varyingName, int registerIndex) in declareVarying() 3663 int OutputASM::blockMemberLookup(const TType &type, const TString &name, int registerIndex) in blockMemberLookup() 3703 …void OutputASM::declareUniform(const TType &type, const TString &name, int registerIndex, bool sam… in declareUniform()
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| /third_party/node/deps/v8/tools/turbolizer/src/ |
| D | range-view.ts | 272 for (const [registerName, {ranges, registerIndex}] of sortedMap) { constant 504 for (const [registerIndex, range] of source.liveRanges) { constant 700 for (const [registerIndex, range] of source.liveRanges) { constant
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| /third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
| D | Shader.cpp | 1404 ShaderFindOutputMapping(Shader *shader, unsigned registerIndex) in ShaderFindOutputMapping()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
| D | StateManager11.cpp | 3719 const unsigned int registerIndex = mProgramD3D->getShaderStorageBufferRegisterIndex( in syncShaderStorageBuffersForShader() local 3824 const unsigned int registerIndex = in syncAtomicCounterBuffersForShader() local
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| /third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
| D | Program.cpp | 93 void UniformBlock::setRegisterIndex(GLenum shader, unsigned int registerIndex) in setRegisterIndex()
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| /third_party/mesa3d/src/gallium/drivers/svga/include/ |
| D | svga3d_dx.h | 1761 uint32 registerIndex; member 1852 uint32 registerIndex; member
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