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Searched defs:registerIndex (Results 1 – 14 of 14) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DResourcesHLSL.cpp207 unsigned int registerIndex; in assignUniformRegister() local
280 unsigned int registerIndex = mSRVRegister; in assignSamplerInStructUniformRegister() local
434 const unsigned int registerIndex) in outputHLSL4_0_FL9_3Sampler()
447 const unsigned int registerIndex) in outputUniform()
471 const unsigned int registerIndex) in outputAtomicCounterBuffer()
510 unsigned int registerIndex = assignUniformRegister(type, variable.name(), nullptr); in uniformsHeader() local
546 unsigned int registerIndex; in uniformsHeader() local
584 unsigned int registerIndex = assignSamplerInStructUniformRegister( in uniformsHeader() local
591 unsigned int registerIndex = assignSamplerInStructUniformRegister( in uniformsHeader() local
597 unsigned int registerIndex = assignUniformRegister(type, variable.name(), nullptr); in uniformsHeader() local
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DOutputHLSL.cpp1022 unsigned int registerIndex = 1; in header() local
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Sparc/
DLeonPasses.h39 void markRegisterUsed(int registerIndex) { in markRegisterUsed()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DShaderExecutableD3D.cpp61 uint8_t *UniformStorageD3D::getDataPointer(unsigned int registerIndex, unsigned int registerElement) in getDataPointer()
DDynamicHLSL.cpp414 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in generateVaryingLinkHLSL() local
614 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in generateShaderLinkHLSL() local
814 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in generateShaderLinkHLSL() local
955 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in generateGeometryShaderPreamble() local
DProgramD3D.h111 unsigned int registerIndex; member
DProgramD3D.cpp2329 unsigned int registerIndex = uniformBlock.mShaderRegisterIndexes[shaderType]; in updateUniformBufferCache() local
3210 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in gatherTransformFeedbackVaryings() local
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
DOutputASM.h67 int registerIndex; member
94 int registerIndex; member
154 int registerIndex; member
DOutputASM.cpp265 ShaderVariable::ShaderVariable(const TType& type, const std::string& name, int registerIndex) : in ShaderVariable()
278 …Uniform::Uniform(const TType& type, const std::string &name, int registerIndex, int blockId, const… in Uniform()
284 … TLayoutBlockStorage layout, bool isRowMajorLayout, int registerIndex, int blockId) : in UniformBlock()
403 …tribute(GLenum type, const std::string &name, int arraySize, int layoutLocation, int registerIndex) in Attribute()
2908 unsigned int OutputASM::registerIndex(TIntermTyped *operand) in registerIndex() function in glsl::OutputASM
3207 void OutputASM::declareVarying(const TType &type, const TString &varyingName, int registerIndex) in declareVarying()
3663 int OutputASM::blockMemberLookup(const TType &type, const TString &name, int registerIndex) in blockMemberLookup()
3703 …void OutputASM::declareUniform(const TType &type, const TString &name, int registerIndex, bool sam… in declareUniform()
/third_party/node/deps/v8/tools/turbolizer/src/
Drange-view.ts272 for (const [registerName, {ranges, registerIndex}] of sortedMap) { constant
504 for (const [registerIndex, range] of source.liveRanges) { constant
700 for (const [registerIndex, range] of source.liveRanges) { constant
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DShader.cpp1404 ShaderFindOutputMapping(Shader *shader, unsigned registerIndex) in ShaderFindOutputMapping()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3719 const unsigned int registerIndex = mProgramD3D->getShaderStorageBufferRegisterIndex( in syncShaderStorageBuffersForShader() local
3824 const unsigned int registerIndex = in syncAtomicCounterBuffersForShader() local
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp93 void UniformBlock::setRegisterIndex(GLenum shader, unsigned int registerIndex) in setRegisterIndex()
/third_party/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_dx.h1761 uint32 registerIndex; member
1852 uint32 registerIndex; member