Searched defs:resourceIndex (Results 1 – 7 of 7) sorted by relevance
252 void StateManager11::ViewCache<ViewType, DescType>::update(size_t resourceIndex, ViewType *view) in update()1816 for (size_t resourceIndex = 0; resourceIndex < count; ++resourceIndex) in unsetConflictingSRVs() local1855 for (size_t resourceIndex = 0; resourceIndex < count; ++resourceIndex) in unsetConflictingUAVs() local1879 for (size_t resourceIndex = 0; resourceIndex < count; ++resourceIndex) in unsetConflictingRTVs() local
2576 GLuint resourceIndex = glGetProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, "B"); in TEST_P() local2623 GLuint resourceIndex = glGetProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, "B"); in TEST_P() local
4573 GLuint resourceIndex = in TEST_P() local
10164 unsigned resourceIndex, in emit_uav_addr_offset()10308 unsigned resourceIndex) in emit_load_instruction()10365 unsigned resourceIndex = inst->Src[0].Register.Index; in emit_load() local10416 unsigned resourceIndex) in emit_store_instruction()10586 unsigned resourceIndex = inst->Dst[0].Register.Index; in emit_store() local10638 unsigned resourceIndex) in emit_atomic_instruction()10708 unsigned resourceIndex = inst->Src[0].Register.Index; in emit_atomic() local
4613 …for (deUint32 resourceIndex = 0; resourceIndex < DE_LENGTH_OF_ARRAY(binding.perBindingResourceInde… in iterate() local
4576 …for (deUint32 resourceIndex = 0; resourceIndex < DE_LENGTH_OF_ARRAY(binding.perBindingResourceInde… in iterate() local
3032 glw::GLuint resourceIndex; in iterate() local