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Searched defs:rotateEffect (Results 1 – 4 of 4) sorted by relevance

/foundation/graphic/graphic_2d/rosen/modules/render_service_base/test/unittest/animation/
Drs_render_transition_effect_test.cpp197 auto rotateEffect = std::make_shared<RSTransitionRotate>(1.0f, 1.0f, 1.0f, 1.0f); variable
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/animation/
Drs_transition_effect.cpp96 …auto rotateEffect = std::make_shared<RSTransitionRotate>(axisAngle.x_, axisAngle.y_, axisAngle.z_,… in Rotate() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
Drosen_transition_effect.cpp134 auto rotateEffect = AceType::DynamicCast<ChainedRotateEffect>(currentEffect); in ConvertToRosenTransitionEffect() local
221 auto rotateEffect = AceType::DynamicCast<ChainedRotateEffect>(nowEffect); in UpdateRosenTransitionEffect() local
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
Dnode_common_modifier.cpp4020 auto rotateEffect = AceType::DynamicCast<NG::ChainedRotateEffect>(chainEffect); in SetTransitionCenter() local
4205 RefPtr<NG::ChainedRotateEffect> rotateEffect; in SetRotateTransition() local
4243 RefPtr<NG::ChainedRotateEffect> rotateEffect; in GetRotateTransition() local