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Searched defs:rp_changed (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_context.h279 bool rp_changed; //force renderpass restart member
Dzink_context.c2338 bool rp_changed = ctx->gfx_pipeline_state.rp_state != rp_state; in begin_rendering() local