Searched defs:shaderHandles (Results 1 – 2 of 2) sorted by relevance
3735 std::vector<uint8_t> shaderHandles (handleArraySizeBytes); in getShaderGroupHandles() local3752 std::vector<uint8_t> shaderHandles (handleArraySizeBytes); in getShaderGroupReplayHandles() local3778 …const auto shaderHandles = getShaderGroupHandles(vk, device, pipeline, shaderGroupHandleSize, firs… in createShaderBindingTable() local3792 const std::vector<uint8_t>& shaderHandles, in createShaderBindingTable()
1007 std::vector<GLint> shaderHandles(attachedShaders.size()); in SerializeProgramState() local