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Searched defs:shadowCount (Results 1 – 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_light_helper.h46 const uint32_t shadowCount = dsLight.GetLightCounts().shadowCount; in CORE3D_BEGIN_NAMESPACE() local
Drender_node_default_cameras.cpp45 …nstexpr BASE_NS::Math::Mat4X4 GetShadowBias(const uint32_t shadowIndex, const uint32_t shadowCount) in GetShadowBias()
240 const uint32_t shadowCount = lightCounts.shadowCount; in GetShadowBiasMatrix() local
Drender_node_default_lights.cpp114 const uint32_t shadowCount = dataStoreLight->GetLightCounts().shadowCount; in ExecuteFrame() local
Drender_node_default_camera_controller.cpp1012 const uint32_t shadowCount = dataStoreLight->GetLightCounts().shadowCount; in UpdateLightBuffer() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
Drender_data_store_default_light.cpp102 const uint32_t shadowCount = lightCounts_.dirShadow + lightCounts_.spotShadow; in AddLight() local