Searched defs:textureID (Results 1 – 12 of 12) sorted by relevance
237 GLuint textureID = 0; in test() local293 GLuint textureID = 0; in test() local329 GLuint textureID = 0; in test() local376 GLuint textureID = 0; in test() local392 GLuint textureID = 0; in test() local539 GLuint textureID = 0; in test() local746 GLuint textureID = 0; in testColorAttachment() local768 GLuint textureID = 0; in testDepthAttachment() local854 GLuint textureID = 0; in test() local957 GLuint textureID = 0; in testColorAttachment() local[all …]
89 GLuint textureID = 0; in test() local145 GLuint textureID = 0; in test() local182 GLuint textureID = 0; in test() local
44 GrGLuint textureID() const { return fID; } in textureID() function
2654 GrGpuResource::UniqueID textureID = texture->uniqueID(); in bindTexture() local2854 void GrGLGpu::bindTextureToScratchUnit(GrGLenum target, GrGLint textureID) { in bindTextureToScratchUnit()
20 GLuint textureID; member
189 GLuint textureID = textureGL->getTextureID(); in bindTexImage() local
414 GLuint textureID = textureGL->getTextureID(); in bindTexImage() local
162 GLuint textureID = textureGL->getTextureID(); in bindTexImage() local
73 int32_t textureID; member
1616 GLuint textureID = 0; in test() local1640 GLuint textureID = 0; in test() local1685 GLuint textureID = 0; in test() local1739 GLuint textureID = 0; in test() local
259 GLuint textureID = 0; in drawTestPattern() local
267 GLuint textureID = 0; in drawTestPattern() local