Searched defs:uDelta (Results 1 – 2 of 2) sorted by relevance
| /third_party/skia/third_party/externals/swiftshader/src/Shader/ |
| D | SamplerCore.cpp | 102 Float4 uDelta; in sampleTexture() local 311 Float4 uDelta; in sampleTexture() local 567 …oat4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelt… in sampleFilter() 668 …oat4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelt… in sampleAniso() 1060 …oat4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelt… in sampleFloatFilter() 1140 …oat4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelt… in sampleFloatAniso() 1382 …void SamplerCore::computeLod(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta… in computeLod()
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| /third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
| D | SamplerCore.cpp | 47 Float4 uDelta; in sampleTexture() local 284 …Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelt… in sampleFilter() 353 …Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelt… in sampleAniso() 801 …Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelt… in sampleFloatFilter() 825 …Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelt… in sampleFloatAniso() 1114 …:computeLod2D(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelt… in computeLod2D()
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