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Searched defs:uniform (Results 1 – 25 of 119) sorted by relevance

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/third_party/mesa3d/src/freedreno/decode/
Dpgmdump.c134 struct uniform { struct
139 uint32_t const_base; /* const base register (for uniforms that take more than argument
159 struct uniformblockmember { argument
328 is_uniform_v2(struct uniform *uniform) in is_uniform_v2()
337 dump_uniform(struct uniform *uniform) in dump_uniform()
/third_party/skia/src/gpu/
DGrSPIRVUniformHandler.h42 UniformInfo& uniform(int idx) override { in uniform() function
45 const UniformInfo& uniform(int idx) const override { in uniform() function
/third_party/skia/src/gpu/gl/
DGrGLUniformHandler.h34 UniformInfo& uniform(int idx) override { in uniform() function
37 const UniformInfo& uniform(int idx) const override { in uniform() function
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DUniform.cpp68 LinkedUniform::LinkedUniform(const sh::ShaderVariable &uniform) in LinkedUniform()
78 LinkedUniform::LinkedUniform(const LinkedUniform &uniform) in LinkedUniform()
87 LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform) in operator =()
DProgramLinkedResources.cpp97 for (const sh::ShaderVariable &uniform : shaderToLink->getUniforms()) in ValidateGraphicsUniformsPerShader() local
386 const sh::ShaderVariable &uniform, in FlattenUniformVisitor()
900 const LinkedUniform &uniform = mUniforms[uniformIndex]; in indexUniforms() local
939 for (const auto &uniform : preLocatedUniforms) in indexUniforms() local
977 for (const LinkedUniform &uniform : mUniforms) in gatherUniformLocationsAndCheckConflicts() local
1072 for (const sh::ShaderVariable &uniform : shader->getUniforms()) in flattenUniformsAndCheckCapsForShader() local
1176 for (const auto &uniform : mUniforms) in checkMaxCombinedAtomicCounters() local
1554 for (const auto &uniform : uniforms) in LinkValidateProgramGlobalNames() local
1630 for (const sh::ShaderVariable &uniform : linkingVariables.uniforms[ShaderType::Vertex]) in LinkValidateProgramGlobalNames() local
/third_party/glslang/gtests/
DVkRelaxed.FromFile.cpp121 const glslang::TObjectReflection& uniform = program.getUniform(i); in verifyIOMapping() local
131 glslang::TObjectReflection uniform = it->getUniform(i); in verifyIOMapping() local
155 const glslang::TObjectReflection& uniform = program.getUniformBlock(i); in verifyIOMapping() local
165 glslang::TObjectReflection uniform = it->getUniformBlock(i); in verifyIOMapping() local
DGlslMapIO.FromFile.cpp166 const glslang::TObjectReflection& uniform = program.getUniform(i); in verifyIOMapping() local
176 glslang::TObjectReflection uniform = it->getUniform(i); in verifyIOMapping() local
200 const glslang::TObjectReflection& uniform = program.getUniformBlock(i); in verifyIOMapping() local
210 glslang::TObjectReflection uniform = it->getUniformBlock(i); in verifyIOMapping() local
/third_party/mesa3d/src/compiler/glsl/
Dgl_nir_link_uniforms.c212 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local
244 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local
315 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local
352 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local
395 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local
601 mark_stage_as_active(struct gl_uniform_storage *uniform, in mark_stage_as_active()
663 add_parameter(struct gl_uniform_storage *uniform, in add_parameter()
729 const struct gl_uniform_storage *uniform, in get_next_index()
765 struct gl_uniform_storage *uniform, in update_uniforms_shader_info()
969 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in find_and_update_named_uniform_storage() local
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Dlinker_util.cpp107 struct gl_uniform_storage *uniform, in link_util_should_add_buffer_variable()
176 struct gl_uniform_storage *uniform) in link_util_find_empty_block()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/FuzzMutate/
DRandom.h21 template <typename T, typename GenT> T uniform(GenT &Gen, T Min, T Max) { in uniform() function
26 template <typename T, typename GenT> T uniform(GenT &Gen) { in uniform() function
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
DUniformsPerf.cpp396 for (size_t uniform = 0; uniform < mUniformLocations.size(); ++uniform) in drawLoop() local
416 size_t uniform, size_t frameIndex) { in drawBenchmark()
427 size_t uniform, size_t frameIndex) { in drawBenchmark()
438 size_t uniform, size_t frameIndex) { in drawBenchmark()
449 size_t uniform, size_t frameIndex) { in drawBenchmark()
/third_party/node/deps/v8/tools/clusterfuzz/js_fuzzer/
Drandom.js25 function uniform(min, max) { function
112 uniform: uniform, property
/third_party/skia/src/gpu/mtl/
DGrMtlUniformHandler.h49 UniformInfo& uniform(int idx) override { in uniform() function
52 const UniformInfo& uniform(int idx) const override { in uniform() function
/third_party/skia/src/gpu/d3d/
DGrD3DPipelineStateDataManager.cpp20 Uniform& uniform = fUniforms[i]; in GrD3DPipelineStateDataManager() local
/third_party/mesa3d/src/broadcom/compiler/
Dvir_opt_small_immediates.c65 int uniform = src_def->uniform; in vir_opt_small_immediates() local
/third_party/skia/src/gpu/vk/
DGrVkUniformHandler.h84 UniformInfo& uniform(int idx) override { in uniform() function
87 const UniformInfo& uniform(int idx) const override { in uniform() function
/third_party/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_nir_lower_ubo_to_uniform.c66 nir_ssa_def *uniform = in lower_ubo_to_uniform() local
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DResourcesHLSL.cpp208 const ShaderVariable *uniform = findUniformByName(name); in assignUniformRegister() local
303 for (const TVariable *uniform : group) in outputHLSLSamplerUniformGroup() local
361 for (const TVariable *uniform : group) in outputHLSLImageUniformIndices() local
517 const ShaderVariable *uniform = findUniformByName(variable.name()); in uniformsHeader() local
557 const ShaderVariable *uniform = findUniformByName(variable.name()); in uniformsHeader() local
/third_party/skia/tests/
DSkSLTest.cpp34 SkRuntimeShaderBuilder::BuilderUniform uniform = builder->uniform(name); in set_uniform() local
42 SkRuntimeShaderBuilder::BuilderUniform uniform = builder->uniform(name); in set_uniform_array() local
/third_party/skia/src/gpu/dawn/
DGrDawnProgramDataManager.cpp20 Uniform& uniform = fUniforms[i]; in GrDawnProgramDataManager() local
/third_party/libexif/test/
Dtest-value.c91 static void check_entry_trunc(ExifEntry *e, int uniform) in check_entry_trunc()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicImage2DHLSL.cpp47 Image2DHLSLGroup image2DHLSLGroup(const sh::ShaderVariable &uniform) in image2DHLSLGroup()
718 for (const sh::ShaderVariable &uniform : group) in OutputHLSLImage2DUniformGroup() local
779 for (const sh::ShaderVariable &uniform : group) in OutputHLSLImage2DUniformGroup() local
/third_party/skia/third_party/externals/tint/src/resolver/
Dptr_ref_test.cc69 auto* uniform = Global("ub", ty.Of(buf), ast::StorageClass::kUniform, in TEST_F() local
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_lower_point_sprite.c32 nir_variable *uniform; /* (1/w, 1/h, pt_sz, max_sz) */ member
112 nir_ssa_def *uniform = nir_load_var(b, state->uniform); in get_scaled_point_size() local
/third_party/skia/third_party/externals/abseil-cpp/absl/synchronization/internal/
Dgraphcycles_test.cc170 std::uniform_int_distribution<int> uniform(0, nodes->size()-1); in RandomNode() local
177 std::uniform_int_distribution<int> uniform(0, edges->size()-1); in RandomEdge() local
202 std::uniform_int_distribution<int> uniform(0, 5); in TEST() local

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