Searched defs:uniform_definition (Results 1 – 2 of 2) sorted by relevance
| /third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
| D | es31cArrayOfArraysTests.cpp | 6129 std::string uniform_definition; in test_shader_compilation() local 6267 …pename TestCaseBase<API>::TestShaderType tested_shader_type, const std::string& uniform_definition, in prepare_compute_shader() 6304 …pename TestCaseBase<API>::TestShaderType tested_shader_type, const std::string& uniform_definition, in prepare_fragment_shader() 6363 …pename TestCaseBase<API>::TestShaderType tested_shader_type, const std::string& uniform_definition, in prepare_geometry_shader() 6448 …pename TestCaseBase<API>::TestShaderType tested_shader_type, const std::string& uniform_definition, in prepare_tess_ctrl_shader() 6508 …pename TestCaseBase<API>::TestShaderType tested_shader_type, const std::string& uniform_definition, in prepare_tess_eval_shader() 6569 …pename TestCaseBase<API>::TestShaderType tested_shader_type, const std::string& uniform_definition, in prepare_vertex_shader() 6905 std::string uniform_definition; in test_shader_compilation() local 7356 std::string uniform_definition; in test_shader_compilation() local
|
| /third_party/vk-gl-cts/external/openglcts/modules/gl/ |
| D | gl4cShadingLanguage420PackTests.cpp | 8457 const GLchar* uniform_definition = uni_goku_no_binding; in prepareShaderSource() local 9387 static const GLchar* uniform_definition = "layout(binding = 0) uniform vec4 uni_test;\n"; in prepareShaderSource() local 9622 static const GLchar* uniform_definition = "layout(std140, binding BINDING) uniform GOKU {\n" in prepareShaderSource() local 10453 const GLchar* uniform_definition = uni_goku_no_binding; in prepareShaderSource() local 12239 const GLchar* uniform_definition = uni_goku_no_binding; in prepareShaderSource() local
|