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Searched defs:uniforms (Results 1 – 25 of 126) sorted by relevance

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/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_uniforms.c33 struct vc4_cl_out **uniforms, in write_texture_p0()
46 struct vc4_cl_out **uniforms, in write_texture_p1()
60 struct vc4_cl_out **uniforms, in write_texture_p2()
77 struct vc4_cl_out **uniforms, in write_texture_first_level()
89 struct vc4_cl_out **uniforms, in write_texture_msaa_addr()
109 struct vc4_cl_out **uniforms, in write_texture_border_color()
202 struct vc4_cl_out *uniforms = in vc4_write_uniforms() local
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_uniforms.c126 struct v3d_cl_out **uniforms, in write_texture_p0()
140 struct v3d_cl_out **uniforms, in write_texture_p1()
168 struct v3d_cl_out **uniforms, in write_tmu_p0()
198 struct v3d_cl_out **uniforms, in write_image_tmu_p0()
220 struct v3d_cl_out **uniforms, in write_tmu_p1()
272 struct v3d_cl_out *uniforms = in v3d_write_uniforms() local
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp948 …static void streamUniformDefinitions(const std::vector<Uniform>& uniforms, GLenum shader, std::ost… in streamUniformDefinitions()
1075 …static void streamUniformValidators(std::ostringstream& ret, const std::vector<Uniform>& uniforms,… in streamUniformValidators()
1124 …atic std::string generateFragmentShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateFragmentShader()
1145 static std::string generateVertexShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateVertexShader()
1165 static std::string generateComputeShader(const ShaderKey&, const std::vector<Uniform>& uniforms, in generateComputeShader()
1188 static std::string generateShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateShader()
1238 const std::vector<Uniform>& uniforms, in CreateShaders()
1273 long CreatePrograms(std::vector<CompiledProgram>& programs, const std::vector<Uniform>& uniforms, in CreatePrograms()
1563 long runExecuteProgram(const CompiledProgram& program, const std::vector<Uniform>& uniforms, in runExecuteProgram()
1986 long runQueryProgram(const CompiledProgram& program, const std::vector<Uniform>& uniforms, in runQueryProgram()
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/third_party/skia/src/core/
DSkRuntimeEffect.cpp195 skvm::Uniforms* uniforms, in make_skvm_uniforms()
307 std::vector<Uniform> uniforms; in MakeInternal() local
511 std::vector<Uniform>&& uniforms, in SkRuntimeEffect()
742 sk_sp<SkData> uniforms = nullptr; in get_xformed_uniforms() local
783 sk_sp<SkData> uniforms, in make_effect_fp()
836 sk_sp<SkData> uniforms, in SkRuntimeColorFilter()
846 sk_sp<SkData> uniforms = in asFragmentProcessor() local
867 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override { in onProgram()
954 sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); in CreateProc() local
974 sk_sp<SkData> uniforms, in SkRTShader()
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DSkColorSpaceXformSteps.cpp181 skvm::Color sk_program_transfer_fn(skvm::Builder* p, skvm::Uniforms* uniforms, in sk_program_transfer_fn()
199 skvm::Color SkColorSpaceXformSteps::program(skvm::Builder* p, skvm::Uniforms* uniforms, in program()
DSkBlendModeBlender.cpp85 const SkColorInfo& colorInfo, skvm::Uniforms* uniforms, in onProgram()
DSkBlenderBase.h37 const SkColorInfo& colorInfo, skvm::Uniforms* uniforms, in program()
/third_party/skia/src/effects/imagefilters/
DSkRuntimeImageFilter.cpp27 sk_sp<SkData> uniforms, in SkRuntimeImageFilter()
53 sk_sp<SkData> uniforms, in SkMakeRuntimeImageFilter()
76 sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); in CreateProc() local
/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/vulkan/
DFlagSamplersWithTexelFetch.cpp29 std::vector<ShaderVariable> *uniforms) in FlagSamplersWithTexelFetchTraverser()
79 std::vector<ShaderVariable> *uniforms) in FlagSamplersForTexelFetch()
DReplaceForShaderFramebufferFetch.cpp260 std::vector<ShaderVariable> *uniforms, in ReplaceSubpassInputUtils()
476 std::vector<ShaderVariable> *uniforms, in ReplaceGlLastFragDataUtils()
541 std::vector<ShaderVariable> *uniforms, in ReplaceInOutUtils()
609 std::vector<ShaderVariable> *uniforms) in ReplaceLastFragData()
682 std::vector<ShaderVariable> *uniforms) in ReplaceInOutVariables()
/third_party/skia/modules/particles/src/
DSkParticleBinding.cpp52 skvm::Uniforms* uniforms, in SkPathExternalFunction()
100 skvm::Uniforms* uniforms, in toFunction()
139 skvm::Uniforms* uniforms, in toFunction()
170 skvm::Uniforms* uniforms, in SkShaderExternalFunction()
221 skvm::Uniforms* uniforms, in toFunction()
/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_uniforms.c157 struct v3dv_cl_out **uniforms, in write_tmu_p0()
201 struct v3dv_cl_out **uniforms, in write_tmu_p1()
251 struct v3dv_cl_out **uniforms, in write_ubo_ssbo_uniforms()
355 write_inline_uniform(struct v3dv_cl_out **uniforms, in write_inline_uniform()
499 struct v3dv_cl_out *uniforms = cl_start(&job->indirect); in v3dv_write_uniforms_wg_offsets() local
/third_party/skia/experimental/graphite/src/
DContextUtils.h59 const Uniform* uniforms() const { return fUniforms; } in uniforms() function
70 const Uniform* uniforms, in UniformData()
DContextUtils.cpp172 const Uniform* uniforms, in Make()
183 sk_sp<UniformData> uniforms; in ExtractCombo() local
276 std::string emit_MSL_uniform_struct(const Uniform *uniforms, int numUniforms) { in emit_MSL_uniform_struct()
/third_party/skia/src/gpu/d3d/
DGrD3DPipelineStateDataManager.cpp13 GrD3DPipelineStateDataManager::GrD3DPipelineStateDataManager(const UniformInfoArray& uniforms, in GrD3DPipelineStateDataManager()
/third_party/skia/modules/canvaskit/
Dparticles.js59 CanvasKit.ParticleEffect.prototype.uniforms = function() { method in CanvasKit.ParticleEffect
/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/
DRemoveInactiveInterfaceVariables.cpp52 const std::vector<sh::ShaderVariable> &uniforms, in RemoveInactiveInterfaceVariablesTraverser()
198 const std::vector<sh::ShaderVariable> &uniforms, in RemoveInactiveInterfaceVariables()
DEmulateMultiDrawShaderBuiltins.cpp123 std::vector<sh::ShaderVariable> *uniforms, in EmulateGLDrawID()
167 std::vector<sh::ShaderVariable> *uniforms, in EmulateGLBaseVertexBaseInstance()
/third_party/skia/src/shaders/
DSkColorShader.cpp98 skvm::Uniforms* uniforms, SkArenaAlloc*) const { in onProgram()
108 skvm::Uniforms* uniforms, SkArenaAlloc*) const { in onProgram()
/third_party/vk-gl-cts/framework/randomshaders/
DrsgUtils.cpp36 void addNewUniforms (vector<const ShaderInput*>& uniforms, set<string>& addedUniforms, const Shader… in addNewUniforms()
50 …onst Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms) in computeUnifiedUniforms()
114 …de::Random& rnd, std::vector<VariableValue>& values, const std::vector<const ShaderInput*>& unifor… in computeUniformValues()
DrsgTest.cpp60 std::vector<const rsg::ShaderInput*> uniforms; in runTest() local
/third_party/skia/src/effects/
DSkHighContrastFilter.cpp56 Uniforms uniforms = { in Make() local
/third_party/skia/modules/particles/include/
DSkParticleBinding.h38 skvm::Uniforms* uniforms, in SkParticleExternalFunction()
/third_party/skia/src/gpu/gl/
DGrGLProgram.cpp31 const UniformInfoArray& uniforms, in Make()
63 const UniformInfoArray& uniforms, in GrGLProgram()
/third_party/skia/src/gpu/dawn/
DGrDawnProgramDataManager.cpp12 GrDawnProgramDataManager::GrDawnProgramDataManager(const UniformInfoArray& uniforms, in GrDawnProgramDataManager()

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