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Searched defs:useDepth (Results 1 – 15 of 15) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp52 … (Context& context, const char* name, const char* desc, deUint32 format, IVec2 size, bool useDepth) in BasicFboStencilCase()
Des3fMultisampleTests.cpp184 bool useDepth; member
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
DvktPipelineRenderToImageTests.cpp241 const bool useDepth, in preparePipelineWrapper()
975 const bool useDepth = (depthStencilAspect & VK_IMAGE_ASPECT_DEPTH_BIT) != 0; in testWithSizeReduction() local
1215 const bool useDepth = (depthStencilAspect & VK_IMAGE_ASPECT_DEPTH_BIT) != 0; in drawToMipLevel() local
DvktPipelineMultisampleSampleLocationsExtTests.cpp161 VkFormat findSupportedDepthStencilFormat (Context& context, const bool useDepth, const bool useSten… in findSupportedDepthStencilFormat()
571 const bool useDepth, in preparePipelineWrapper()
2237 bool useDepth (void) const { return m_params.imageAspect == TEST_IMAGE_ASPECT_DEPTH; } in useDepth() function in vkt::pipeline::__anon9b030c0e0111::Draw::DrawTest
DvktPipelineMultisampleTests.cpp1287 VkFormat findSupportedDepthStencilFormat (Context& context, const bool useDepth, const bool useSten… in findSupportedDepthStencilFormat()
2027 const bool useDepth = (m_modeFlags & TEST_MODE_DEPTH_BIT) != 0; in RasterizationSamplesInstance() local
3293 const bool useDepth, in MultisampleRenderer()
3329 const bool useDepth, in MultisampleRenderer()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineRenderToImageTests.cpp243 const bool useDepth, in preparePipelineWrapper()
1055 const bool useDepth = (depthStencilAspect & VK_IMAGE_ASPECT_DEPTH_BIT) != 0; in testWithSizeReduction() local
1338 const bool useDepth = (depthStencilAspect & VK_IMAGE_ASPECT_DEPTH_BIT) != 0; in drawToMipLevel() local
DvktPipelineMultisampleSampleLocationsExtTests.cpp162 VkFormat findSupportedDepthStencilFormat (Context& context, const bool useDepth, const bool useSten… in findSupportedDepthStencilFormat()
572 const bool useDepth, in preparePipelineWrapper()
2261 bool useDepth (void) const { return m_params.imageAspect == TEST_IMAGE_ASPECT_DEPTH; } in useDepth() function in vkt::pipeline::__anonb02cface0111::Draw::DrawTest
DvktPipelineMultisampleTests.cpp1308 VkFormat findSupportedDepthStencilFormat (Context& context, const bool useDepth, const bool useSten… in findSupportedDepthStencilFormat()
2079 const bool useDepth = (m_modeFlags & TEST_MODE_DEPTH_BIT) != 0; in RasterizationSamplesInstance() local
3384 const bool useDepth, in MultisampleRenderer()
3420 const bool useDepth, in MultisampleRenderer()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassLoadStoreOpNoneTests.cpp618 bool useDepth = false; in createCommandBuffer() local
1285 const auto useDepth = att.usage & ATTACHMENT_USAGE_DEPTH; in iterate() local
/third_party/vk-gl-cts/modules/glshared/
DglsScissorTests.cpp852 const bool useDepth = (m_clearType == CLEAR_DEPTH || m_clearType == CLEAR_DEPTH_STENCIL); in render() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/synchronization/
DvktSynchronizationNoneStageTests.cpp745 const bool useDepth = resultAspect & VK_IMAGE_ASPECT_DEPTH_BIT; in buildPipeline() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationNoneStageTests.cpp747 const bool useDepth = resultAspect & VK_IMAGE_ASPECT_DEPTH_BIT; in buildPipeline() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/renderpass/
DvktRenderPassLoadStoreOpNoneTests.cpp620 bool useDepth = false; in createCommandBuffer() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/imageless_framebuffer/
DvktImagelessFramebufferTests.cpp170 const bool useDepth = (depthStencilAspects & ASPECT_DEPTH) != 0; in makeGraphicsPipeline() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/imageless_framebuffer/
DvktImagelessFramebufferTests.cpp170 const bool useDepth = (depthStencilAspects & ASPECT_DEPTH) != 0; in makeGraphicsPipeline() local