| /foundation/ability/ability_runtime/interfaces/inner_api/app_manager/src/appmgr/ |
| D | app_launch_data.cpp | 68 bool valid = userTestRecord_ ? true : false; in Marshalling() local 158 bool valid = parcel.ReadBool(); in ReadFromParcel() local 198 auto valid = observer ? true : false; in Marshalling() local 244 auto valid = parcel.ReadBool(); in ReadFromParcel() local
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| /foundation/resourceschedule/background_task_mgr/interfaces/innerkits/src/ |
| D | continuous_task_param.cpp | 35 bool valid = parcel.ReadBool(); in ReadFromParcel() local 138 bool valid = wantAgent_ != nullptr; in Marshalling() local
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| /foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/params/ |
| D | rs_effect_render_params.cpp | 34 void RSEffectRenderParams::SetCacheValid(bool valid) in SetCacheValid()
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| /foundation/graphic/graphic_3d/lume/metaobject/src/ |
| D | content_object.cpp | 108 bool valid = false; in SetRequiredInterfaces() local 126 bool valid = CheckContentRequirements(content); in SetContentInternal() local
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| /foundation/communication/netstack/frameworks/js/napi/tls/src/context/ |
| D | tls_init_context.cpp | 33 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
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| D | tls_extra_context.cpp | 32 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
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| D | tls_bind_context.cpp | 32 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
| D | render_command_list.cpp | 136 bool valid = true; in ValidateRenderPassAttachment() local 215 bool valid = true; in ValidateFragmentShadingRate() local 392 bool valid = false; in HasValidRenderCommands() local 695 bool valid = RenderHandleUtil::IsValid(psoHandle); in BindPipeline() local 901 bool valid = true; in BeginRenderPass() local 989 bool valid = true; in BeginRenderPass() local 1021 bool valid = true; in ProcessInputAttachments() local 1055 bool valid = true; in ProcessColorAttachments() local 1085 bool valid = true; in ProcessResolveAttachments() local 1111 bool valid = true; in ProcessDepthAttachments() local [all …]
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| D | node_context_descriptor_set_manager.cpp | 82 bool valid = true; in CopyAndProcessBuffers() local 106 bool valid = true; in CopyAndProcessImages() local 145 bool valid = true; in CopyAndProcessSamplers() local 371 bool valid = true; in UpdateCpuDescriptorSetImpl() local
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| /foundation/communication/netstack/frameworks/js/napi/socket/async_context/src/ |
| D | tcp_server_common_context.cpp | 29 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
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| D | udp_extra_context.cpp | 29 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
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| D | tcp_server_listen_context.cpp | 29 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
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| D | tcp_server_extra_context.cpp | 77 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
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| D | tcp_extra_context.cpp | 82 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
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| D | bind_context.cpp | 29 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
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| D | common_context.cpp | 28 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
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| D | connect_context.cpp | 31 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
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| D | tcp_server_send_context.cpp | 29 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
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| D | tcp_send_context.cpp | 29 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
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| D | udp_send_context.cpp | 31 bool valid = CheckParamsType(params, paramsCount); in ParseParams() local
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| /foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
| D | shader_module_vk.cpp | 67 bool valid = false; in ShaderModuleVk() local
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
| D | render_node_scene_util.cpp | 329 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetSceneBufferHandles() 335 bool valid = true; in GetSceneBufferHandles() local 370 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetSceneCameraBufferHandles() 376 bool valid = true; in GetSceneCameraBufferHandles() local
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
| D | render_node_default_depth_render_slot.cpp | 384 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetSceneUniformBuffers() 390 bool valid = true; in GetSceneUniformBuffers() local 412 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetCameraUniformBuffers() 418 bool valid = true; in GetCameraUniformBuffers() local
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| /foundation/arkui/ui_lite/frameworks/draw/ |
| D | draw_image.cpp | 53 Rect valid = coords; in DrawCommon() local
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| /foundation/ability/ability_runtime/test/unittest/app_launch_data_test/ |
| D | app_launch_data_test.cpp | 130 bool valid = false; variable
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