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Searched defs:validRenderDataStore (Results 1 – 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_default_camera_post_process_controller.cpp116 const bool validRenderDataStore = dataStoreScene && dataStoreCamera; in InitNode() local
148 const bool validRenderDataStore = dataStoreScene && dataStoreCamera; in PreExecuteFrame() local
Drender_node_default_material_deferred_shading.cpp150 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in ExecuteFrame() local
Drender_node_camera_cubemap.cpp190 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in PreExecuteFrame() local
Drender_node_camera_single_post_process.cpp254 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in PreExecuteFrame() local
Drender_node_default_depth_render_slot.cpp131 const bool validRenderDataStore = dataStoreScene && dataStoreMaterial && dataStoreCamera; in ExecuteFrame() local
Drender_node_default_material_render_slot.cpp250 …const bool validRenderDataStore = dataStoreScene && dataStoreMaterial && dataStoreCamera && dataSt… in ExecuteFrame() local