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Searched defs:variant_needed (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_compiler.cpp596 bool variant_needed = false; in validate_geometry_shader_variant() local
653 bool variant_needed = tes != nullptr; in validate_tess_ctrl_shader_variant() local