| /third_party/mesa3d/src/gallium/drivers/vc4/ |
| D | vc4_state.c | 54 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_blend_color() local 65 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_stencil_ref() local 74 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_clip_state() local 82 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_sample_mask() local 285 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_polygon_stipple() local 296 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_scissor_states() local 308 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_viewport_states() local 320 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_vertex_buffers() local 335 struct vc4_context *vc4 = vc4_context(pctx); in vc4_blend_state_bind() local 343 struct vc4_context *vc4 = vc4_context(pctx); in vc4_rasterizer_state_bind() local [all …]
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| D | vc4_context.c | 42 struct vc4_context *vc4 = vc4_context(pctx); in vc4_flush() local 54 struct vc4_context *vc4 = vc4_context(pctx); in vc4_pipe_flush() local 90 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_debug_callback() local 101 struct vc4_context *vc4 = vc4_context(pctx); in vc4_invalidate_resource() local 119 struct vc4_context *vc4 = vc4_context(pctx); in vc4_context_destroy() local 157 struct vc4_context *vc4; in vc4_context_create() local
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| D | vc4_job.c | 35 vc4_job_free(struct vc4_context *vc4, struct vc4_job *job) in vc4_job_free() 75 vc4_job_create(struct vc4_context *vc4) in vc4_job_create() 99 vc4_flush_jobs_writing_resource(struct vc4_context *vc4, in vc4_flush_jobs_writing_resource() 111 vc4_flush_jobs_reading_resource(struct vc4_context *vc4, in vc4_flush_jobs_reading_resource() 167 vc4_get_job(struct vc4_context *vc4, in vc4_get_job() 226 vc4_get_job_for_fbo(struct vc4_context *vc4) in vc4_get_job_for_fbo() 370 vc4_job_submit(struct vc4_context *vc4, struct vc4_job *job) in vc4_job_submit() 539 vc4_job_init(struct vc4_context *vc4) in vc4_job_init()
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| D | vc4_blit.c | 54 struct vc4_context *vc4 = vc4_context(pctx); in vc4_tile_blit() local 157 vc4_blitter_save(struct vc4_context *vc4) in vc4_blitter_save() 182 struct vc4_context *vc4 = vc4_context(pctx); in vc4_get_yuv_vs() local 218 struct vc4_context *vc4 = vc4_context(pctx); in vc4_get_yuv_fs() local 309 struct vc4_context *vc4 = vc4_context(pctx); in vc4_yuv_blit() local 405 struct vc4_context *vc4 = vc4_context(ctx); in vc4_render_blit() local
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| D | vc4_draw.c | 76 vc4_start_draw(struct vc4_context *vc4) in vc4_start_draw() 117 struct vc4_context *vc4 = vc4_context(pctx); in vc4_predraw_check_textures() local 133 vc4_emit_gl_shader_state(struct vc4_context *vc4, in vc4_emit_gl_shader_state() 280 struct vc4_context *vc4 = vc4_context(pctx); in vc4_hw_2116_workaround() local 327 struct vc4_context *vc4 = vc4_context(pctx); in vc4_draw_vbo() local 547 struct vc4_context *vc4 = vc4_context(pctx); in vc4_clear() local
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| D | vc4_fence.c | 110 struct vc4_context *vc4 = vc4_context(pctx); in vc4_fence_create_fd() local 122 struct vc4_context *vc4 = vc4_context(pctx); in vc4_fence_server_sync() local 138 vc4_fence_context_init(struct vc4_context *vc4) in vc4_fence_context_init()
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| D | meson.build | 103 libvc4 = static_library( build
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| D | vc4_program.c | 2205 vc4_shader_ntq(struct vc4_context *vc4, enum qstage stage, in vc4_shader_ntq() 2416 struct vc4_context *vc4 = vc4_context(pctx); in vc4_shader_state_create() local 2495 vc4_setup_compiled_fs_inputs(struct vc4_context *vc4, struct vc4_compile *c, in vc4_setup_compiled_fs_inputs() 2560 vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage, in vc4_get_compiled_shader() 2642 vc4_setup_shared_key(struct vc4_context *vc4, struct vc4_key *key, in vc4_setup_shared_key() 2677 vc4_update_compiled_fs(struct vc4_context *vc4, uint8_t prim_mode) in vc4_update_compiled_fs() 2750 vc4_update_compiled_vs(struct vc4_context *vc4, uint8_t prim_mode) in vc4_update_compiled_vs() 2795 vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode) in vc4_update_compiled_shaders() 2875 struct vc4_context *vc4 = vc4_context(pctx); in vc4_shader_state_delete() local 2894 struct vc4_context *vc4 = vc4_context(pctx); in vc4_fp_state_bind() local [all …]
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| D | vc4_emit.c | 29 struct vc4_context *vc4 = vc4_context(pctx); in vc4_emit_state() local
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| D | vc4_register_allocate.c | 109 vc4_alloc_reg_set(struct vc4_context *vc4) in vc4_alloc_reg_set() 250 vc4_register_allocate(struct vc4_context *vc4, struct vc4_compile *c) in vc4_register_allocate()
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| D | vc4_resource.c | 76 struct vc4_context *vc4 = vc4_context(pctx); in vc4_resource_transfer_unmap() local 105 struct vc4_context *vc4 = vc4_context(pctx); in vc4_resource_transfer_map() local 1016 struct vc4_context *vc4 = vc4_context(pctx); in vc4_update_shadow_baselevel_texture() local 1087 struct vc4_context *vc4 = vc4_context(pctx); in vc4_get_shadow_index_buffer() local
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| D | vc4_qpu_emit.c | 589 vc4_generate_code(struct vc4_context *vc4, struct vc4_compile *c) in vc4_generate_code()
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| D | vc4_uniforms.c | 191 vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader, in vc4_write_uniforms()
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| D | vc4_qir.h | 386 struct vc4_context *vc4; member
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| /third_party/libdrm/ |
| D | meson_options.txt | 85 'vc4', combo
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| /third_party/mesa3d/src/gallium/auxiliary/target-helpers/ |
| D | drm_helper.h | 318 DRM_DRIVER_DESCRIPTOR(vc4, v3d_driconf, ARRAY_SIZE(v3d_driconf)) in DRM_DRIVER_DESCRIPTOR() argument
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| /third_party/ffmpeg/libavcodec/ppc/ |
| D | fft_vsx.h | 593 vec_f vc4 = {0.0, 0.38268343, sqrthalf, 0.92387953}; in fft16_vsx() local
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