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Searched defs:vc4 (Results 1 – 17 of 17) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_state.c54 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_blend_color() local
65 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_stencil_ref() local
74 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_clip_state() local
82 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_sample_mask() local
285 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_polygon_stipple() local
296 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_scissor_states() local
308 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_viewport_states() local
320 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_vertex_buffers() local
335 struct vc4_context *vc4 = vc4_context(pctx); in vc4_blend_state_bind() local
343 struct vc4_context *vc4 = vc4_context(pctx); in vc4_rasterizer_state_bind() local
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Dvc4_context.c42 struct vc4_context *vc4 = vc4_context(pctx); in vc4_flush() local
54 struct vc4_context *vc4 = vc4_context(pctx); in vc4_pipe_flush() local
90 struct vc4_context *vc4 = vc4_context(pctx); in vc4_set_debug_callback() local
101 struct vc4_context *vc4 = vc4_context(pctx); in vc4_invalidate_resource() local
119 struct vc4_context *vc4 = vc4_context(pctx); in vc4_context_destroy() local
157 struct vc4_context *vc4; in vc4_context_create() local
Dvc4_job.c35 vc4_job_free(struct vc4_context *vc4, struct vc4_job *job) in vc4_job_free()
75 vc4_job_create(struct vc4_context *vc4) in vc4_job_create()
99 vc4_flush_jobs_writing_resource(struct vc4_context *vc4, in vc4_flush_jobs_writing_resource()
111 vc4_flush_jobs_reading_resource(struct vc4_context *vc4, in vc4_flush_jobs_reading_resource()
167 vc4_get_job(struct vc4_context *vc4, in vc4_get_job()
226 vc4_get_job_for_fbo(struct vc4_context *vc4) in vc4_get_job_for_fbo()
370 vc4_job_submit(struct vc4_context *vc4, struct vc4_job *job) in vc4_job_submit()
539 vc4_job_init(struct vc4_context *vc4) in vc4_job_init()
Dvc4_blit.c54 struct vc4_context *vc4 = vc4_context(pctx); in vc4_tile_blit() local
157 vc4_blitter_save(struct vc4_context *vc4) in vc4_blitter_save()
182 struct vc4_context *vc4 = vc4_context(pctx); in vc4_get_yuv_vs() local
218 struct vc4_context *vc4 = vc4_context(pctx); in vc4_get_yuv_fs() local
309 struct vc4_context *vc4 = vc4_context(pctx); in vc4_yuv_blit() local
405 struct vc4_context *vc4 = vc4_context(ctx); in vc4_render_blit() local
Dvc4_draw.c76 vc4_start_draw(struct vc4_context *vc4) in vc4_start_draw()
117 struct vc4_context *vc4 = vc4_context(pctx); in vc4_predraw_check_textures() local
133 vc4_emit_gl_shader_state(struct vc4_context *vc4, in vc4_emit_gl_shader_state()
280 struct vc4_context *vc4 = vc4_context(pctx); in vc4_hw_2116_workaround() local
327 struct vc4_context *vc4 = vc4_context(pctx); in vc4_draw_vbo() local
547 struct vc4_context *vc4 = vc4_context(pctx); in vc4_clear() local
Dvc4_fence.c110 struct vc4_context *vc4 = vc4_context(pctx); in vc4_fence_create_fd() local
122 struct vc4_context *vc4 = vc4_context(pctx); in vc4_fence_server_sync() local
138 vc4_fence_context_init(struct vc4_context *vc4) in vc4_fence_context_init()
Dmeson.build103 libvc4 = static_library( build
Dvc4_program.c2205 vc4_shader_ntq(struct vc4_context *vc4, enum qstage stage, in vc4_shader_ntq()
2416 struct vc4_context *vc4 = vc4_context(pctx); in vc4_shader_state_create() local
2495 vc4_setup_compiled_fs_inputs(struct vc4_context *vc4, struct vc4_compile *c, in vc4_setup_compiled_fs_inputs()
2560 vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage, in vc4_get_compiled_shader()
2642 vc4_setup_shared_key(struct vc4_context *vc4, struct vc4_key *key, in vc4_setup_shared_key()
2677 vc4_update_compiled_fs(struct vc4_context *vc4, uint8_t prim_mode) in vc4_update_compiled_fs()
2750 vc4_update_compiled_vs(struct vc4_context *vc4, uint8_t prim_mode) in vc4_update_compiled_vs()
2795 vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode) in vc4_update_compiled_shaders()
2875 struct vc4_context *vc4 = vc4_context(pctx); in vc4_shader_state_delete() local
2894 struct vc4_context *vc4 = vc4_context(pctx); in vc4_fp_state_bind() local
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Dvc4_emit.c29 struct vc4_context *vc4 = vc4_context(pctx); in vc4_emit_state() local
Dvc4_register_allocate.c109 vc4_alloc_reg_set(struct vc4_context *vc4) in vc4_alloc_reg_set()
250 vc4_register_allocate(struct vc4_context *vc4, struct vc4_compile *c) in vc4_register_allocate()
Dvc4_resource.c76 struct vc4_context *vc4 = vc4_context(pctx); in vc4_resource_transfer_unmap() local
105 struct vc4_context *vc4 = vc4_context(pctx); in vc4_resource_transfer_map() local
1016 struct vc4_context *vc4 = vc4_context(pctx); in vc4_update_shadow_baselevel_texture() local
1087 struct vc4_context *vc4 = vc4_context(pctx); in vc4_get_shadow_index_buffer() local
Dvc4_qpu_emit.c589 vc4_generate_code(struct vc4_context *vc4, struct vc4_compile *c) in vc4_generate_code()
Dvc4_uniforms.c191 vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader, in vc4_write_uniforms()
Dvc4_qir.h386 struct vc4_context *vc4; member
/third_party/libdrm/
Dmeson_options.txt85 'vc4', combo
/third_party/mesa3d/src/gallium/auxiliary/target-helpers/
Ddrm_helper.h318 DRM_DRIVER_DESCRIPTOR(vc4, v3d_driconf, ARRAY_SIZE(v3d_driconf)) in DRM_DRIVER_DESCRIPTOR() argument
/third_party/ffmpeg/libavcodec/ppc/
Dfft_vsx.h593 vec_f vc4 = {0.0, 0.38268343, sqrthalf, 0.92387953}; in fft16_vsx() local