| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
| D | vktPipelineInputAssemblyTests.cpp | 461 const Vertex4RGBA vertex = in createBufferData() local 477 const Vertex4RGBA vertex = in createBufferData() local 494 Vertex4RGBA vertex = in createBufferData() local 509 const Vertex4RGBA vertex = in createBufferData() local 526 const Vertex4RGBA vertex = in createBufferData() local 545 const Vertex4RGBA vertex = in createBufferData() local 557 const Vertex4RGBA vertex = in createBufferData() local 577 Vertex4RGBA vertex = in createBufferData() local 596 const Vertex4RGBA vertex = in createBufferData() local 618 const Vertex4RGBA vertex = in createBufferData() local [all …]
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| /third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
| D | vktPipelineInputAssemblyTests.cpp | 464 const Vertex4RGBA vertex = in createBufferData() local 480 const Vertex4RGBA vertex = in createBufferData() local 497 Vertex4RGBA vertex = in createBufferData() local 512 const Vertex4RGBA vertex = in createBufferData() local 529 const Vertex4RGBA vertex = in createBufferData() local 548 const Vertex4RGBA vertex = in createBufferData() local 560 const Vertex4RGBA vertex = in createBufferData() local 580 Vertex4RGBA vertex = in createBufferData() local 599 const Vertex4RGBA vertex = in createBufferData() local 621 const Vertex4RGBA vertex = in createBufferData() local [all …]
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| /third_party/vk-gl-cts/external/vulkancts/framework/vulkan/ |
| D | vkRayTracingUtil.hpp | 199 template<> inline tcu::Vec2 convertFloatTo<tcu::Vec2> (const tcu::Vec3& vertex) { return tcu::… in convertFloatTo() 200 template<> inline tcu::Vec3 convertFloatTo<tcu::Vec3> (const tcu::Vec3& vertex) { return verte… in convertFloatTo() 201 template<> inline tcu::Vec4 convertFloatTo<tcu::Vec4> (const tcu::Vec3& vertex) { return tcu::… in convertFloatTo() 202 template<> inline Vec2_16 convertFloatTo<Vec2_16> (const tcu::Vec3& vertex) { return Vec2_16… in convertFloatTo() 203 template<> inline Vec3_16 convertFloatTo<Vec3_16> (const tcu::Vec3& vertex) { return Vec3_16… in convertFloatTo() 204 template<> inline Vec4_16 convertFloatTo<Vec4_16> (const tcu::Vec3& vertex) { return Vec4_16… in convertFloatTo() 205 template<> inline Vec2_16SNorm convertFloatTo<Vec2_16SNorm> (const tcu::Vec3& vertex) { return … in convertFloatTo() 206 template<> inline Vec3_16SNorm convertFloatTo<Vec3_16SNorm> (const tcu::Vec3& vertex) { return … in convertFloatTo() 207 template<> inline Vec4_16SNorm convertFloatTo<Vec4_16SNorm> (const tcu::Vec3& vertex) { return … in convertFloatTo() 208 template<> inline tcu::DVec2 convertFloatTo<tcu::DVec2> (const tcu::Vec3& vertex) { return tcu… in convertFloatTo() [all …]
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| /third_party/mesa3d/src/gallium/tests/graw/ |
| D | fs-frontface.c | 16 struct vertex { struct 25 static struct vertex vertices[] = argument
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| D | fs-write-z.c | 19 struct vertex { struct 29 static struct vertex vertices[] = argument
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| D | fs-fragcoord.c | 18 struct vertex { struct 23 /* Note: the upper-left vertex is pushed to the left a bit to argument
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| D | tri-large.c | 17 struct vertex { struct 25 static struct vertex vertices[3] = argument
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| D | tri.c | 14 struct vertex { struct 22 static struct vertex vertices[3] = argument
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| D | tex-swizzle.c | 17 struct vertex { struct 22 static struct vertex vertices[] = argument
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| D | occlusion-query.c | 20 struct vertex { struct 28 static struct vertex obj1_vertices[4] = argument
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| D | tex-srgb.c | 16 struct vertex { struct 21 static struct vertex vertices1[] = argument
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| D | quad-tex.c | 17 struct vertex { struct 22 static struct vertex vertices[] = argument
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| D | gs-test.c | 55 struct vertex { struct 65 static struct vertex vertices[] = argument
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| D | fs-test.c | 51 struct vertex { struct 60 static struct vertex vertices[] = argument
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| D | shader-leak.c | 35 struct vertex { struct 40 static struct vertex vertices[1] = argument
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| D | tri-gs.c | 31 struct vertex { struct 36 static struct vertex vertices[4] = argument
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| D | tri-instanced.c | 34 struct vertex { struct 45 * Each vertex has three attributes: position, color and translation. argument
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| D | quad-sample.c | 38 struct vertex { struct 43 static struct vertex vertices[] = argument
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| D | vs-test.c | 53 struct vertex { struct 61 static struct vertex vertices[MESH_SZ * MESH_SZ]; argument
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| /third_party/skia/third_party/externals/angle2/src/tests/test_utils/ |
| D | gl_raii.h | 259 #define ANGLE_GL_PROGRAM(name, vertex, fragment) \ argument 264 #define ANGLE_GL_PROGRAM_WITH_GS(name, vertex, geometry, fragment) \ argument 269 #define ANGLE_GL_PROGRAM_WITH_TESS(name, vertex, tcs, tes, fragment) \ argument 274 #define ANGLE_GL_PROGRAM_TRANSFORM_FEEDBACK(name, vertex, fragment, tfVaryings, bufferMode) \ argument
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| /third_party/mesa3d/src/intel/compiler/ |
| D | gfx6_gs_visitor.cpp | 375 src_reg vertex(this, glsl_type::uint_type); in emit_thread_end() local 601 gfx6_gs_visitor::xfb_program(unsigned vertex, unsigned num_verts) in xfb_program() 677 gfx6_gs_visitor::get_vertex_output_offset_for_varying(int vertex, int varying) in get_vertex_output_offset_for_varying()
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| D | brw_vec4_gs_nir.cpp | 45 const unsigned vertex = nir_src_as_uint(instr->src[0]); in nir_emit_intrinsic() local
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| /third_party/mesa3d/src/mesa/vbo/ |
| D | vbo_exec_eval.c | 155 GLfloat vertex[4]; in vbo_exec_do_EvalCoord1f() local 206 GLfloat vertex[4]; in vbo_exec_do_EvalCoord2f() local
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| /third_party/skia/third_party/externals/swiftshader/src/Shader/ |
| D | VertexRoutine.hpp | 32 Pointer<Byte> vertex; member in sw::VertexRoutinePrototype
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| /third_party/skia/third_party/externals/dawn/src/utils/ |
| D | ComboRenderPipelineDescriptor.cpp | 51 wgpu::VertexState* vertex = &descriptor->vertex; in ComboRenderPipelineDescriptor() local
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