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Searched defs:vertex (Results 1 – 25 of 138) sorted by relevance

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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineInputAssemblyTests.cpp461 const Vertex4RGBA vertex = in createBufferData() local
477 const Vertex4RGBA vertex = in createBufferData() local
494 Vertex4RGBA vertex = in createBufferData() local
509 const Vertex4RGBA vertex = in createBufferData() local
526 const Vertex4RGBA vertex = in createBufferData() local
545 const Vertex4RGBA vertex = in createBufferData() local
557 const Vertex4RGBA vertex = in createBufferData() local
577 Vertex4RGBA vertex = in createBufferData() local
596 const Vertex4RGBA vertex = in createBufferData() local
618 const Vertex4RGBA vertex = in createBufferData() local
[all …]
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
DvktPipelineInputAssemblyTests.cpp464 const Vertex4RGBA vertex = in createBufferData() local
480 const Vertex4RGBA vertex = in createBufferData() local
497 Vertex4RGBA vertex = in createBufferData() local
512 const Vertex4RGBA vertex = in createBufferData() local
529 const Vertex4RGBA vertex = in createBufferData() local
548 const Vertex4RGBA vertex = in createBufferData() local
560 const Vertex4RGBA vertex = in createBufferData() local
580 Vertex4RGBA vertex = in createBufferData() local
599 const Vertex4RGBA vertex = in createBufferData() local
621 const Vertex4RGBA vertex = in createBufferData() local
[all …]
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
DvkRayTracingUtil.hpp199 template<> inline tcu::Vec2 convertFloatTo<tcu::Vec2> (const tcu::Vec3& vertex) { return tcu::… in convertFloatTo()
200 template<> inline tcu::Vec3 convertFloatTo<tcu::Vec3> (const tcu::Vec3& vertex) { return verte… in convertFloatTo()
201 template<> inline tcu::Vec4 convertFloatTo<tcu::Vec4> (const tcu::Vec3& vertex) { return tcu::… in convertFloatTo()
202 template<> inline Vec2_16 convertFloatTo<Vec2_16> (const tcu::Vec3& vertex) { return Vec2_16… in convertFloatTo()
203 template<> inline Vec3_16 convertFloatTo<Vec3_16> (const tcu::Vec3& vertex) { return Vec3_16… in convertFloatTo()
204 template<> inline Vec4_16 convertFloatTo<Vec4_16> (const tcu::Vec3& vertex) { return Vec4_16… in convertFloatTo()
205 template<> inline Vec2_16SNorm convertFloatTo<Vec2_16SNorm> (const tcu::Vec3& vertex) { return … in convertFloatTo()
206 template<> inline Vec3_16SNorm convertFloatTo<Vec3_16SNorm> (const tcu::Vec3& vertex) { return … in convertFloatTo()
207 template<> inline Vec4_16SNorm convertFloatTo<Vec4_16SNorm> (const tcu::Vec3& vertex) { return … in convertFloatTo()
208 template<> inline tcu::DVec2 convertFloatTo<tcu::DVec2> (const tcu::Vec3& vertex) { return tcu… in convertFloatTo()
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/third_party/mesa3d/src/gallium/tests/graw/
Dfs-frontface.c16 struct vertex { struct
25 static struct vertex vertices[] = argument
Dfs-write-z.c19 struct vertex { struct
29 static struct vertex vertices[] = argument
Dfs-fragcoord.c18 struct vertex { struct
23 /* Note: the upper-left vertex is pushed to the left a bit to argument
Dtri-large.c17 struct vertex { struct
25 static struct vertex vertices[3] = argument
Dtri.c14 struct vertex { struct
22 static struct vertex vertices[3] = argument
Dtex-swizzle.c17 struct vertex { struct
22 static struct vertex vertices[] = argument
Docclusion-query.c20 struct vertex { struct
28 static struct vertex obj1_vertices[4] = argument
Dtex-srgb.c16 struct vertex { struct
21 static struct vertex vertices1[] = argument
Dquad-tex.c17 struct vertex { struct
22 static struct vertex vertices[] = argument
Dgs-test.c55 struct vertex { struct
65 static struct vertex vertices[] = argument
Dfs-test.c51 struct vertex { struct
60 static struct vertex vertices[] = argument
Dshader-leak.c35 struct vertex { struct
40 static struct vertex vertices[1] = argument
Dtri-gs.c31 struct vertex { struct
36 static struct vertex vertices[4] = argument
Dtri-instanced.c34 struct vertex { struct
45 * Each vertex has three attributes: position, color and translation. argument
Dquad-sample.c38 struct vertex { struct
43 static struct vertex vertices[] = argument
Dvs-test.c53 struct vertex { struct
61 static struct vertex vertices[MESH_SZ * MESH_SZ]; argument
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/
Dgl_raii.h259 #define ANGLE_GL_PROGRAM(name, vertex, fragment) \ argument
264 #define ANGLE_GL_PROGRAM_WITH_GS(name, vertex, geometry, fragment) \ argument
269 #define ANGLE_GL_PROGRAM_WITH_TESS(name, vertex, tcs, tes, fragment) \ argument
274 #define ANGLE_GL_PROGRAM_TRANSFORM_FEEDBACK(name, vertex, fragment, tfVaryings, bufferMode) \ argument
/third_party/mesa3d/src/intel/compiler/
Dgfx6_gs_visitor.cpp375 src_reg vertex(this, glsl_type::uint_type); in emit_thread_end() local
601 gfx6_gs_visitor::xfb_program(unsigned vertex, unsigned num_verts) in xfb_program()
677 gfx6_gs_visitor::get_vertex_output_offset_for_varying(int vertex, int varying) in get_vertex_output_offset_for_varying()
Dbrw_vec4_gs_nir.cpp45 const unsigned vertex = nir_src_as_uint(instr->src[0]); in nir_emit_intrinsic() local
/third_party/mesa3d/src/mesa/vbo/
Dvbo_exec_eval.c155 GLfloat vertex[4]; in vbo_exec_do_EvalCoord1f() local
206 GLfloat vertex[4]; in vbo_exec_do_EvalCoord2f() local
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DVertexRoutine.hpp32 Pointer<Byte> vertex; member in sw::VertexRoutinePrototype
/third_party/skia/third_party/externals/dawn/src/utils/
DComboRenderPipelineDescriptor.cpp51 wgpu::VertexState* vertex = &descriptor->vertex; in ComboRenderPipelineDescriptor() local

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