Searched defs:vstate (Results 1 – 1 of 1) sorted by relevance
229 auto vstate = stateValues_[state]; in SetStateId() local237 void SetState(const StateOwner &inst, VirtualState *vstate) in SetState()294 if (auto vstate = stateValues_[stateId]) { in Materialize() local602 auto vstate = parent_->CreateVState( in MergeState() local612 … VirtualState *vstate, ArenaVector<StateOwner> &mergeQueue) in MergeFields()1116 auto vstate = GetLocalAllocator()->New<VirtualState>(inst, stateId_++, GetLocalAllocator()); in CreateVState() local1125 auto vstate = GetLocalAllocator()->New<VirtualState>(inst, id, GetLocalAllocator()); in CreateVState() local1189 auto vstate = CreateVState(inst); in VisitAllocation() local1254 if (auto vstate = blockState->GetState(t.first)) { in HandleMaterializationSite() local1271 if (auto vstate = blockState->GetState(candidateInst)) { in HandleMaterializationSite() local[all …]