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Searched defs:worldMatrixManager (Results 1 – 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
Dpicking.cpp491 const auto* worldMatrixManager = GetManager<IWorldMatrixComponentManager>(ecs); in RayCastFromCamera() local
512 const auto* worldMatrixManager = GetManager<IWorldMatrixComponentManager>(ecs); in RayCastFromCamera() local
534 const auto* worldMatrixManager = GetManager<IWorldMatrixComponentManager>(ecs); in RayCastFromCamera() local
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
Dscene_holder.cpp3110 if (auto worldMatrixManager = GetManager<CORE3D_NS::IWorldMatrixComponentManager>(*ecs_)) { in RayFromCamera() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
Dgltf2_importer.cpp2317 …IWorldMatrixComponentManager& worldMatrixManager = *(GetManager<IWorldMatrixComponentManager>(ecs)… in ImportScene() local