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/foundation/arkui/ace_engine/frameworks/core/components/theme/
Dtheme_constants.h98 * NOTE: -1 will be returned if not found or value is not int32_t.
106 * NOTE: -1 will be returned if not found or value is not int32_t.
114 * NOTE: 0.0 will be returned if not found or value is not double.
122 * NOTE: 0.0 will be returned if not found or value is not double.
130 * NOTE: empty string will be returned if not found or value is not string.
138 * NOTE: empty string will be returned if not found or value is not string.
146 * NOTE: empty string will be returned if not found.
154 * NOTE: empty string will be returned if not found.
162 * NOTE: false will be returned if not found or value is not boolean.
170 * NOTE: false will be returned if not found or value is not boolean.
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/foundation/graphic/graphic_2d/rosen/modules/platform/utils/
Drefbase.h75 * @note Descriptions above are valid only when smart pointers
147 * @note If the strong reference has never existed,
173 * @note When the count reaches 0 after being decremented, the
221 * @note Ony for IPC use.
238 * @note Corresponding object will be deallocated
342 * @note Void pointer means you should cast it to the real type, since it
350 * @note Notice the difference between this count and the weak reference
360 * @note This WeakRefCounter object will be deallocated when this count
369 * @note This value of count is different from that in RefCounter.
394 * @note All classes which intend to be managed by smart pointers should be
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Dashmem.h64 * @note Ashmem object should be unmapped and closed manually, though managed
78 * @note Memory has not been mapped, use `MapAshmem()` before
88 * @note An ashmem will be unmapped first by `UnmapAshmem()` before close.
158 * @note Require write authority of both ashmem in kernel and the mapped
172 * @note Require read authority of both ashmem in kernel and the mapped one
Dsingleton.h42 * @note This macro definition should be used into the body of a class
59 * @note This macro definition should be used into the body of a class
75 * @note This macro definition should be used into the body of a class
106 * @note After calling this method, the 'GetInstance()' method will create
162 * @note The instance may not have been created at a certain point in time,
Dparcel.h40 * @note If this object is remote, its position intends to
60 * @note If this object is remote, its position will be saved in the parcel.
61 * @note A static Unmarshalling function must also be implemented, so that
132 * @note Allocator defined by user for a parcel need be specified manually.
167 * @note Usually used in IPC, RPC.
247 * @note Corresponding Allocator will try to reallocate
258 * @note Avoid using it independently, otherwise it may not
302 * @note The last several bytes specified by `typeSize` of the aligned data
385 * @note '0' of `Int32_t` will write if input pointer is `nullptr`.
403 * @note If `HOLD_OBJECT` is enabled for the input object, it will stay
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/foundation/multimedia/av_codec/interfaces/inner_api/native/
Davmuxer.h32 * Note: This interface can only be called before Start.
42 * Note: This interface can only be called before Stop.
52 * Note: This interface can only be called before Start.
65 * Note: This interface can only be called before Start.
75 * Note: This interface is called after AddTrack and before WriteSample.
84 * Note: This interface can only be called after Start and before Stop. The application needs to
97 * Note: Once the muxer stops, it can not be restarted.
/foundation/graphic/graphic_3d/lume/metaobject/include/meta/base/
Dinterface_utils.h29 * @note The function returns false for a null object, regardless of uids. in META_BEGIN_NAMESPACE()
30 * @note If the object is valid but the uid list is empty, the function returns true. in META_BEGIN_NAMESPACE()
51 * @note The function returns false for a null object, regardless of uids.
52 * @note If the object is valid but the uid list is empty, the function returns true.
73 * @note The function returns false for a null object, regardless of uids.
74 * @note If the object is valid but the uid list is empty, the function returns true.
119 …* @note The result can contain less items than the input if all items of input do not implement To…
/foundation/arkui/ace_engine/interfaces/native/
Dnative_dialog.h66 * @note This method must be called before the <b>show</b> method.
79 * @note This method must be called before the <b>show</b> method.
88 * @note This method must be called before the <b>show</b> method.
96 * @note This method must be called before the <b>show</b> method.
107 * @note This method must be called before the <b>show</b> method.
115 * @note This method must be called before the <b>show</b> method.
125 * @note This method must be called before the <b>show</b> method.
135 * @note This method must be called before the <b>show</b> method.
146 * @note This method must be called before the <b>show</b> method.
155 * @note This method must be called before the <b>show</b> method.
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/foundation/graphic/graphic_3d/lume/metaobject/include/meta/interface/animation/
Dintf_animation.h95 * @note To completely detach the animation from any controller, set the property to nullptr.
226 …* @note The property is null until target property is set or IPropertyAnimation::SetType is called…
232 …* @note The property is null until target property is set or IPropertyAnimation::SetType is calle…
255 * @note Number of timestamps must match the number of keyframes.
260 * @note Number of keyframes must match the number of timestamps.
261 …* @note KeyFrames property is invalid until target Property has been set, or IPropertyAnimation::S…
267 …* @note As the curves are used to interpolate between keyframes, the number of curves needed to c…
269 * @note The array can contain nullptrs, in which case the keyframe is interpolated linearly.
270 …* @note The array size does not need to match keyframe count. Any keyframes for whom a matching c…
272 …* @note IAnimation::Curve can be used for controlling the progress over the full animation durati…
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/foundation/filemanagement/dfs_service/utils/system/include/
Ddfsu_singleton.h45 * @note We depend on the IPC manager to serialize the start and the stop procedure
50 …* @note Be very careful when freeing memory! Threads may call stop and other member functions simu…
61 * @note We use call_once to ensure the atomicity of new() and start()
62 …* @note Memory leaking of T is exactly what we want. Now T will be available along the program's l…
/foundation/graphic/graphic_3d/lume/metaobject/include/meta/interface/
Dintf_container.h75 * @note The implementer shall use IObjectFlags::SERIALIZE_HIERARCHY flag to determine
120 * @note If the user is interested in finding some object that matches the criteria, it
130 * @note Use FindAny to find from the hierarchy.
137 * @note An object can be added to the container only once. Subsequent add operations
140 * @note Adding may fail due to e.g. the object not fulfilling the constraints set to
151 * @note If the object is already in the container, the function will move the object
170 * @note OnMoved event will be invoked only for the moved item, but not for other items in the
180 * @note OnMoved event will be invoked only for the moved item, but not for other items in the
190 * @note Does nothing if the parameters point to the same object.
203 * @note Does nothing if the parameters point to the same object.
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Dintf_required_interfaces.h43 …* @note Calling this function may alter the implementing object in case some existing items do not…
45 …* @note This function may only affect the direct children of the implementer. If the implementer e…
47 …* @note IObject is an implicit requirement of any objects handled by the implementer, meaning that…
49 …* @note The implementer may also opt to not allow changes to the required interfaces, in such cases
/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/round_corner_display/
Drs_message_bus.h27 // @note declaration
31 // @note recursion end
40 // @note recursion end
49 // @note recursion
58 // @note recursion start
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/
Drender_post_process_structs_common.h63 // note global post process UBO struct alignment for 512
66 // note UBO struct alignment for 256
89 // NOTE: one can create a new struct in their own shader, please note the alignment
/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/shader/
Dfullscreen_taa.frag27 // NOTE: cannot be used (remove if not used for any input)
66 // NOTE: needs compile time constant offset and does not compile if e.g. passed to function
103 // NOTE: could use closest depth 3x3 velocity
111 // NOTE: add filtered option for less blurred history
149 // NOTE: add
155 // NOTE: add option to use clipping
/foundation/multimedia/av_codec/interfaces/kits/c/
Dnative_avmuxer.h62 * Note: This interface can only be called before OH_AVMuxer_Start.
89 * Note: This interface can only be called before OH_AVMuxer_Start.
109 * Note: This interface is called after OH_AVMuxer_AddTrack and before OH_AVMuxer_WriteSample.
123 …* Note: This interface can only be called after OH_AVMuxer_Start and before OH_AVMuxer_Stop. The a…
146 …* Note: This interface can only be called after OH_AVMuxer_Start and before OH_AVMuxer_Stop. The a…
166 * Note: Once the muxer stops, it can not be restarted.
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
Dlog.h79 /** \brief NOTE: CORE_ONCE is meant e.g. to prevent excessive flooding in the logs with repeating e…
85 /** \brief NOTE: CORE_ONCE is meant e.g. to prevent excessive flooding in the logs with repeating e…
113 /** \brief NOTE: CORE_ONCE is meant e.g. to prevent excessive flooding in the logs with repeating e…
120 /** \brief NOTE: CORE_ONCE is meant e.g. to prevent excessive flooding in the logs with repeating e…
127 /** \brief NOTE: CORE_ONCE is meant e.g. to prevent excessive flooding in the logs with repeating e…
134 /** \brief NOTE: CORE_ONCE is meant e.g. to prevent excessive flooding in the logs with repeating e…
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
D3d_dm_lighting_common.h25 * NOTE: Inplace data uCameras from descriptor sets
147 // NOTE: diffuse color is already premultiplied in GetFinalSampledBrdfGeometricCorrection()
174 // NOTE: diffuse color is already premultiplied in CalcBRDFMetallicRoughness()
191 // NOTE: diffuse color is already premultiplied in CalcBRDFMetallicRoughness()
206 // NOTE: diffuse color is already premultiplied in CalcBRDFSpecularGlossiness()
232 // NOTE: diffuse color is already premultiplied in CalcBRDFSpecular()
266 // NOTE: uCameras needs to be visible in the main shader which includes this file in GetShadowMatrix()
318 const float ccF = fSchlickSingle(ccf0, ccNoV) * ccsv.cc; // NOTE: cc in ccF in CalculateLight()
348 // NOTE: could check for NoL > 0.0 and NoV > 0.0 in CalculateLighting()
377 // NOTE: could check for NoL > 0.0 and NoV > 0.0 in CalculateLighting()
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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/containers/
Dallocator.h37 // Note: arguments for memcpy have been verified. in CloneData()
51 // Note: arguments for memmove have been verified. in MoveData()
70 // Note: arguments for memset have been verified. in ClearToValue()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
Dnode_context_descriptor_set_manager_gles.cpp66 // NOTE: sort from 0 to n in CreateDescriptorSet()
96 // NOTE: can be used directly to index in CreateDescriptorSet()
116 // NOTE: sort from 0 to n in CreateOneFrameDescriptorSet()
147 // NOTE: can be used directly to index in CreateOneFrameDescriptorSet()
/foundation/communication/nfc/interfaces/inner_api/common/
Dinci_ce_interface.h39 * @note
45 * @note
50 * @note
/foundation/arkui/ace_engine/interfaces/napi/kits/performancemonitor/
Dnapi_perf_monitor.cpp109 static void SceneStart(std::string sceneId, int type, std::string note) in SceneStart() argument
113 pMonitor->Start(sceneId, static_cast<PerfActionType>(type), note); in SceneStart()
153 std::string note; in JSSceneStart() local
154 if (argc >= ARGC_NUMBER_THREE && !ParseStringParam(env, argv[THIRD_ARG_INDEX], note)) { in JSSceneStart()
157 SceneStart(sceneId, inputType, note); in JSSceneStart()
/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
Dcore3d_dm_fullscreen_triangle_env_mv.vert6 // NOTE: multiview extension is enabled
24 // NOTE: when gl_ViewIndex is 0 the "main" camera is used and no multi-view indexing
/foundation/arkui/advanced_ui_component/doc/
Dts-composite-components-swiperefresher.md7 > ![icon-note.gif](public_sys-resources/icon-note.gif) **说明:**
/foundation/arkui/ace_engine_lite/frameworks/tools/qt/simulator/jsfwk/targets/simulator/mock/vsyncthread/
Dvsync_dispatch_manager.h29 * Please note, TE(tick event) is same thing with vsync message.
35 // NOTE: this is one sington

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