1 // Copyright 2021 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef TESTS_UNITTESTS_NATIVE_MOCKS_SHADERMODULE_MOCK_H_ 16 #define TESTS_UNITTESTS_NATIVE_MOCKS_SHADERMODULE_MOCK_H_ 17 18 #include "dawn_native/Device.h" 19 #include "dawn_native/Error.h" 20 #include "dawn_native/ShaderModule.h" 21 22 #include <memory> 23 24 #include <gmock/gmock.h> 25 26 namespace dawn_native { 27 28 class ShaderModuleMock : public ShaderModuleBase { 29 public: 30 ShaderModuleMock(DeviceBase* device); 31 ~ShaderModuleMock() override = default; 32 33 MOCK_METHOD(void, DestroyImpl, (), (override)); 34 35 // Creates a shader module mock based on the wgsl source. 36 static ResultOrError<Ref<ShaderModuleMock>> Create(DeviceBase* device, const char* source); 37 }; 38 39 } // namespace dawn_native 40 41 #endif // TESTS_UNITTESTS_NATIVE_MOCKS_SHADERMODULE_MOCK_H_ 42