1 // Copyright 2021 The Tint Authors.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14
15 #include "src/ast/depth_multisampled_texture.h"
16
17 #include "src/program_builder.h"
18
19 TINT_INSTANTIATE_TYPEINFO(tint::ast::DepthMultisampledTexture);
20
21 namespace tint {
22 namespace ast {
23 namespace {
24
IsValidDepthDimension(TextureDimension dim)25 bool IsValidDepthDimension(TextureDimension dim) {
26 return dim == TextureDimension::k2d;
27 }
28
29 } // namespace
30
DepthMultisampledTexture(ProgramID pid,const Source & src,TextureDimension d)31 DepthMultisampledTexture::DepthMultisampledTexture(ProgramID pid,
32 const Source& src,
33 TextureDimension d)
34 : Base(pid, src, d) {
35 TINT_ASSERT(AST, IsValidDepthDimension(dim));
36 }
37
38 DepthMultisampledTexture::DepthMultisampledTexture(DepthMultisampledTexture&&) =
39 default;
40
41 DepthMultisampledTexture::~DepthMultisampledTexture() = default;
42
FriendlyName(const SymbolTable &) const43 std::string DepthMultisampledTexture::FriendlyName(const SymbolTable&) const {
44 std::ostringstream out;
45 out << "texture_depth_multisampled_" << dim;
46 return out.str();
47 }
48
Clone(CloneContext * ctx) const49 const DepthMultisampledTexture* DepthMultisampledTexture::Clone(
50 CloneContext* ctx) const {
51 auto src = ctx->Clone(source);
52 return ctx->dst->create<DepthMultisampledTexture>(src, dim);
53 }
54
55 } // namespace ast
56 } // namespace tint
57