1 // Copyright 2021 The Tint Authors.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14
15 #include "src/ast/depth_multisampled_texture.h"
16
17 #include "src/ast/test_helper.h"
18
19 namespace tint {
20 namespace ast {
21 namespace {
22
23 using AstDepthMultisampledTextureTest = TestHelper;
24
TEST_F(AstDepthMultisampledTextureTest,Dim)25 TEST_F(AstDepthMultisampledTextureTest, Dim) {
26 auto* d = create<DepthMultisampledTexture>(TextureDimension::k2d);
27 EXPECT_EQ(d->dim, TextureDimension::k2d);
28 }
29
TEST_F(AstDepthMultisampledTextureTest,FriendlyName)30 TEST_F(AstDepthMultisampledTextureTest, FriendlyName) {
31 auto* d = create<DepthMultisampledTexture>(TextureDimension::k2d);
32 EXPECT_EQ(d->FriendlyName(Symbols()), "texture_depth_multisampled_2d");
33 }
34
35 } // namespace
36 } // namespace ast
37 } // namespace tint
38