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1 // Copyright 2020 The Tint Authors.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "src/ast/depth_texture.h"
16 
17 #include "src/program_builder.h"
18 
19 TINT_INSTANTIATE_TYPEINFO(tint::ast::DepthTexture);
20 
21 namespace tint {
22 namespace ast {
23 namespace {
24 
IsValidDepthDimension(TextureDimension dim)25 bool IsValidDepthDimension(TextureDimension dim) {
26   return dim == TextureDimension::k2d || dim == TextureDimension::k2dArray ||
27          dim == TextureDimension::kCube || dim == TextureDimension::kCubeArray;
28 }
29 
30 }  // namespace
31 
DepthTexture(ProgramID pid,const Source & src,TextureDimension d)32 DepthTexture::DepthTexture(ProgramID pid, const Source& src, TextureDimension d)
33     : Base(pid, src, d) {
34   TINT_ASSERT(AST, IsValidDepthDimension(dim));
35 }
36 
37 DepthTexture::DepthTexture(DepthTexture&&) = default;
38 
39 DepthTexture::~DepthTexture() = default;
40 
FriendlyName(const SymbolTable &) const41 std::string DepthTexture::FriendlyName(const SymbolTable&) const {
42   std::ostringstream out;
43   out << "texture_depth_" << dim;
44   return out.str();
45 }
46 
Clone(CloneContext * ctx) const47 const DepthTexture* DepthTexture::Clone(CloneContext* ctx) const {
48   auto src = ctx->Clone(source);
49   return ctx->dst->create<DepthTexture>(src, dim);
50 }
51 
52 }  // namespace ast
53 }  // namespace tint
54