1 // Copyright 2020 The Tint Authors.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14
15 #include "src/ast/depth_texture.h"
16
17 #include "src/ast/test_helper.h"
18
19 namespace tint {
20 namespace ast {
21 namespace {
22
23 using AstDepthTextureTest = TestHelper;
24
TEST_F(AstDepthTextureTest,IsTexture)25 TEST_F(AstDepthTextureTest, IsTexture) {
26 Texture* ty = create<DepthTexture>(TextureDimension::kCube);
27 EXPECT_TRUE(ty->Is<DepthTexture>());
28 EXPECT_FALSE(ty->Is<SampledTexture>());
29 EXPECT_FALSE(ty->Is<StorageTexture>());
30 }
31
TEST_F(AstDepthTextureTest,Dim)32 TEST_F(AstDepthTextureTest, Dim) {
33 auto* d = create<DepthTexture>(TextureDimension::kCube);
34 EXPECT_EQ(d->dim, TextureDimension::kCube);
35 }
36
TEST_F(AstDepthTextureTest,FriendlyName)37 TEST_F(AstDepthTextureTest, FriendlyName) {
38 auto* d = create<DepthTexture>(TextureDimension::kCube);
39 EXPECT_EQ(d->FriendlyName(Symbols()), "texture_depth_cube");
40 }
41
42 } // namespace
43 } // namespace ast
44 } // namespace tint
45