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1 // Copyright 2018 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_VULKAN_BINDGROUPLAYOUTVK_H_
16 #define DAWNNATIVE_VULKAN_BINDGROUPLAYOUTVK_H_
17 
18 #include "dawn_native/BindGroupLayout.h"
19 
20 #include "common/SlabAllocator.h"
21 #include "common/vulkan_platform.h"
22 
23 #include <vector>
24 
25 namespace dawn_native { namespace vulkan {
26 
27     class BindGroup;
28     struct DescriptorSetAllocation;
29     class DescriptorSetAllocator;
30     class Device;
31 
32     VkDescriptorType VulkanDescriptorType(const BindingInfo& bindingInfo);
33 
34     // In Vulkan descriptor pools have to be sized to an exact number of descriptors. This means
35     // it's hard to have something where we can mix different types of descriptor sets because
36     // we don't know if their vector of number of descriptors will be similar.
37     //
38     // That's why that in addition to containing the VkDescriptorSetLayout to create
39     // VkDescriptorSets for its bindgroups, the layout also acts as an allocator for the descriptor
40     // sets.
41     //
42     // The allocations is done with one pool per descriptor set, which is inefficient, but at least
43     // the pools are reused when no longer used. Minimizing the number of descriptor pool allocation
44     // is important because creating them can incur GPU memory allocation which is usually an
45     // expensive syscall.
46     class BindGroupLayout final : public BindGroupLayoutBase {
47       public:
48         static ResultOrError<Ref<BindGroupLayout>> Create(
49             Device* device,
50             const BindGroupLayoutDescriptor* descriptor,
51             PipelineCompatibilityToken pipelineCompatibilityToken);
52 
53         BindGroupLayout(DeviceBase* device,
54                         const BindGroupLayoutDescriptor* descriptor,
55                         PipelineCompatibilityToken pipelineCompatibilityToken);
56 
57         VkDescriptorSetLayout GetHandle() const;
58 
59         ResultOrError<Ref<BindGroup>> AllocateBindGroup(Device* device,
60                                                         const BindGroupDescriptor* descriptor);
61         void DeallocateBindGroup(BindGroup* bindGroup,
62                                  DescriptorSetAllocation* descriptorSetAllocation);
63 
64       private:
65         ~BindGroupLayout() override;
66         MaybeError Initialize();
67         void DestroyImpl() override;
68 
69         // Dawn API
70         void SetLabelImpl() override;
71 
72         VkDescriptorSetLayout mHandle = VK_NULL_HANDLE;
73 
74         SlabAllocator<BindGroup> mBindGroupAllocator;
75         Ref<DescriptorSetAllocator> mDescriptorSetAllocator;
76     };
77 
78 }}  // namespace dawn_native::vulkan
79 
80 #endif  // DAWNNATIVE_VULKAN_BINDGROUPLAYOUTVK_H_
81