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1 // Copyright 2021 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef TESTS_UNITTESTS_NATIVE_MOCKS_SHADERMODULE_MOCK_H_
16 #define TESTS_UNITTESTS_NATIVE_MOCKS_SHADERMODULE_MOCK_H_
17 
18 #include "dawn_native/Device.h"
19 #include "dawn_native/Error.h"
20 #include "dawn_native/ShaderModule.h"
21 
22 #include <memory>
23 
24 #include <gmock/gmock.h>
25 
26 namespace dawn_native {
27 
28     class ShaderModuleMock : public ShaderModuleBase {
29       public:
30         ShaderModuleMock(DeviceBase* device);
31         ~ShaderModuleMock() override = default;
32 
33         MOCK_METHOD(void, DestroyImpl, (), (override));
34 
35         // Creates a shader module mock based on the wgsl source.
36         static ResultOrError<Ref<ShaderModuleMock>> Create(DeviceBase* device, const char* source);
37     };
38 
39 }  // namespace dawn_native
40 
41 #endif  // TESTS_UNITTESTS_NATIVE_MOCKS_SHADERMODULE_MOCK_H_
42